The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our Downloads Page for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.
Known Issues:
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Polish version of Morrowind.esm makes OpenMW crash
Pressing ‘j’ key during startup freezes the game
Check out the release video by the spectacular WeirdSexy:
Changelog:
Implemented SoundGen for NPCs and creatures
Implemented AI Package: Wander
Implemented 64-bit compatibility for OS X
Implemented Hardware mouse cursors
Implemented first person animations
Implemented mouse wheel zoom in third person mode
Implemented Autorepeat for slider buttons
Launcher will not start OpenMW when no esm/esp files are selected
Fixed launcher crash on OS X < 10.8
Fixed a performance drop in the Census and Excise Office
Fixed SSCR records not starting correctly
Fixed handling script names with hyphen characters
Fixed handling the repeat parameter for AIWander
Fixed enchanting window to include weapons
Fixed character being able to move while over-encumbered
Fixed dead keys
Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
Fixed ini Importer aborting when there is no existing cfg file
Fixed Dead NPC and Creature collision boxes
Fixed incorrect sorting of answers in dialogue
Fixed ini Importrt core dump when given an unknown parameter
Fixed getting stuck in some doors
Fix for journal/book rendering
Fix for draw weapon sound playing when weapon is readied and cell border is crossed