Hey you! Are you wonder? More than wonder…
jhooks was able to make creature animations working? Although some animations looks choppy (j says that ash zombie is especially bad). Anyway, if someone among as can accomplish this task it is jhooks. I guess that he will find the solution somehow. Than there will still be hands and robes.
MWrender refactoring still can’t move forward because of bug encounter? one of theme is actually old bug that was solved, but somehow this dead body was turned into a zombie and it bites us again. jhooks went to guild mages to create “turn undead” spell strong enough to make our undead bug flee (He says that He may have a fix since this might be the animation related bug). Note that it’s not swick’s fault? He just found the bug.
Other things are good but without fireworks. Although we had minor server slow down the problem is solved, and it didn’t took much time.
It may be also worth to mention that we lgro was able finish archiving old forum so our old website lost all the value for us.
Interesting notice about the google and openmw:
as you can see openmw.org is already here but openmw.com is second, just after openmw.sourceforge.net So the oldest website is actually at the top.
Also: 35 100 results. We have 0,0014625% of the “sex” google results or 0,41100703% of “morrowind”.
If the theme on the main page is not changed yet, but should be soon. Personally I love new look. Raevol is the person behind this brand new skin, and once they’re done, the forum is the next item on the todo-list!
Besides bling-blinkg let’s start with jhooks. He was very happy to inform us that the creature animation crashing bug (or even two) is gone! It took time to get rid of it but it’s significant improvement on stability area.
MWrender refactoring is moving slowly forward: Zini and swick are fighting in another antibug crusade and I’m not the person to ask how much time it may take, but let’s hope that no more than week or two.
Inventory is also progressing ? it’s still much to do but I’m not worry about it.
Lgro (besides administrating our webpage) took another coding task. But what the heck their are talking about? Records saving – I just can’t follow this discussion, but if you can why won’t you join openmw project as a developer?
Good day and welcome on our brand new website in brand new openmw.org domain!
Since Lordrea went MIA and our wiki was still dead we had no choice but create new site, with new administrator.
Wiki is partly restored and we hope that we will be able to rewrite some parts.
The look of both openmw.org and openmw.org/forum may be altered in future but odds are that you’ll notice it when the time will come.
The old forum is closed? We can’t make redirection to openmw.org or ban posting on old forum, so please: just forget about it.
When it comes to coding? As usual jhooks rules the universe: the performance killing bug was fixed and fps are now ok. Actually it took less time than I thought. The hopefully last problems to fix:
NPCs are positioned higher than normal. This has to do with the npc positioning code, which is composed of one track of the bip01 transformations applied to standard ogre animation.
Gauntlets aren’t positioned correctly. Normal body part hands are though. If I change the translation and rotation offsets for gauntlets it should fix this.
… and robes
I must admit that jhooks is our official MW animations guru.
MWrender refactoring turned into debugging? Since man is not a machine and makes errors every code written by human probably have errors. The real problem is that it’s easier to look for a bug in smaller portion of code so If bug shows up after making any change in code it’s better to fix it first to save time later.
And yes: inventory GUI is progressing again. I forgot about it but this is the big thing indeed. It should reach usable state soon.
OpenMW 0.11.0 is coming but I have no idea how much time it may take to finally release this version.
I guess that this is it. See you next week.
We have an upcoming release version 0.11.0 (to be released in the next 7-14 days)
Which fixes several bugs, as well as improving performance. New features include, tab-completion in the console, Message Box GUI and a Launcher.
This is largely a maintenance release, killing bugs, improving performance and adding a few new things.
0.12.0 should be more feature packed release.
Although we have had a round at speeding things up there are still a number of things we can do to improve performance for the engine.
The Launcher although allows selecting multiple esm/esp files, OpenMW currently only supports one esm. Esp file loading is yet to be introduced.
For The following release(0.12.0); the user interface will receive a lot of attention. Including The NPC Dialogue System.