Yes, we do know the meaning of the slump. The question is: “Do we have plan to fight it of?”.
As you may noticed our recent progressions was nothing when compared to those crazy, overdrive days a year ago. In fact KittyCat has been stopped by annoying bug inside Bullet (can you imagine how does it feel to be stopped by the third party bug, that you are not able to fix?), gus has less time to work on the combat AI and only OpenCS rolls on ─ sort off.
But we have a plan. First of: getting LOS check feature ─ the way to determinate if any actor sees player. It is needed for stealth, crime and large number of related issues. In fact it may be seen as more important than a combat AI. That’s why gus will focus now on getting this working good and combat AI ─ must wait. This way although we will still have quite dull new version, there will be hope to get something more for next time.
To compensate lack of really visible changes inside the engine We will demonstrate OpenCS that now almost can be used to create content. Many features are still lacking, but use case is clear to see. This way we can also get more early input from potential users about the editor, and that is good thing since currently we are getting in fact almost no input (OpenCS can be just that perfect, but this may not be the case here).
Greetings!
As I promised we can go back to the old tradition of weekly reviews. Sadly this week was not exactly outstanding.
Let’s start with something tasty for fedora users: OpenMW is now in the fusion repository, making it radically easier to install and test. Kudos for everyone who somehow helped to achieve this.
Other than that: rainChu (a new developer, who joined us recently) just managed to implement exteinguishing portable light sources (that is mostly torches). Anyway: torches will become useless after a period of time, or after going underwater ─ just like in vanilla.
Zini just started to implement everything related to the dialogues handling inside OpenCS. Interesting fact: as you may know, vanilla Morrowind allowed to play sound file while in dialogue. However, not all dialogue records types allowed that. OpenMW can extend this feature to cover topic, greeting and persuasion. This would be very nice, don’t you think?
And that would be it, sadly.
Zini was absent for two weeks and returned to us just two days ago.
As you would expect, disconnecting Zini from the Internet takes some quite extraordinary circumstances.
We know for sure only about a blackout in a decent sized part of the city, but there were rumors about nuclear war or an intergalactic invasion… well, Zini saved the world, and can go back to OpenMW.
He has some branches to merge.
During Zini’s absence, OpenMW development slowed down significantly, but did not halt.
It is worth mentioning the heroic efforts of guys/developers in the area of AI combat.
We are now back to normal, and you should expect our usual weekly posts.