The OpenMW team is proud to announce the release of version 0.44.0! Grab it from our Downloads Page for all operating systems. This release brings a slew of new features and bug fixes, including a search bar for spells, a tab for advanced settings in the launcher, and multiple quicksaves.
OpenMW-CS: Edit functions for terrain texture editing mode implemented (#3872)
OpenMW-CS: New, and more complete, icon set added
Bug Fixes:
Daedra are now summoned when picking up cursed items through the inventory, OnActivate is now triggered even with the inventory menu open (#1428, #3726)
Similar glyphs are now used as fallbacks when unsupported glyphs are encountered (#1987)
Magic effects active when a save is loaded are now rendered (#2254)
Journal alphabetical indexing now works in Russian language versions (#2485)
Declaring OnPCHitMe in an actor’s script now prevents the actor from attacking, even in self-defense, if his Fight is equal to zero (#2703)
Content selector now places Morrowind.esm at the beginning of the mod list, if it is present (#2829)
Undefined weather settings now fallback to middle grey instead of pure black (#2841)
Mods are now found if the mod directory is a parent of the installation directory (#3557)
Flying and swimming creatures no longer use the pathgrid (#3587)
SetPos no longer skips weather transitions, fixing transitions in mods that use SetPos to travel the player, such as Boats Mod (#3603)
ESM files with capital-case extensions now load correctly with the launcher (#3618)
Fixed an issue where NPCs could get stuck inside terrain/objects when the player rests (#3638)
Combat music is now updated in menu mode (#3664)
Extraneous carriage returns are cut from dialog output (#3696)
Fixes for controllers on macOS (#3708)
SetPos can no longer place the target under terrain level (#3783)
Fixed an issue where casting Calm Humanoid on a guard the player is resisting arrest from caused a dialog loop when trying to resist again (#3863)
Enemies who are knocked out will no longer recover immediately (#3884)
Imported content files are now sorted according to their dependencies, instead of just modified time (this fixes Bethesda ESMs broken by the Steam version of Morrowind) (#3926)
Scripts now support period and hyphen characters in the script name, as long as it is not the first character (#4061)
Soul gems with trapped souls of creatures from mods that have been removed will now be empty instead of crashing the game (#4111)
Swim animation is no longer interrupted when attacking underwater (#4122)
An empty battle music folder now results in explore music being played in combat (#4134)
Added a vanilla absorb spell behavior option, which is enabled by default (#4135)
Added vanilla enchanted weaponry behavior option, which is enabled by default (#4136)
Centroid interpolation is now used for shader lighting, fixing some graphical artifacts when using antialiasing (#4143)
NPC base skeleton files are not longer optimized, fixes some body replacer mods (#4159)
To prevent animation flickering, the landing animation is no longer played when the player is turning as they are landing (#4177)
Fighting actors now face their target instead of the nearest actor (#4179)
Weapon switch sound is no longer played when no different weapon is present to switch to (#4180)
Guards can no longer initiate dialog with the player when the player is far above the guard (#4184)
The correct graphical effect is now applied to armor and clothes when changing them while chameleoned or invisible (#4190)
“Screenshot Saved” message has been removed (#4191)
Attack range for NPC archers and spellcasters now more accurately matches vanilla behavior (#4192)
Dialog topics are now always highlighted when first encountered (#4210)
Fixed an FPS drop after minimizing the game during rainy weather (#4211)
Thrown weapon projectiles now all rotate when in the air (#4216)
Spell casting chance now displays as zero if the player does not have enough magicka to cast it (#4223)
Fixed double activation button presses when using a gamepad (#4225)
The player’s current class and birthsign is now the default value in the class select and bithsign select menus, rather than the first item in the list (#4226)
Tribunal and Bloodmoon summoned creatures no longer automatically fight other followers (#4229)
Player movement from one directional key is now nullified if the opposite directional key is also pressed (#4233)
Wireframe mode no longer affects the map (#4235)
Fixed a crash when quick loading from the container screen (#4239)
Greetings are no longer added to the journal topic list (#4242)
Merchant NPCs no longer sell ingredients from containers that they own that have zero capacity, such as plants (#4245)
Armor condition is now taken into account when calculating armor rating (#4246)
Removed unintended jump cooldown (#4250)
Fixed console spam when OpenMW encounters a non-music file in the Music folder (#4252)
Magic effects from eaten ingredients now have the correct duration (#4261)
Arrow position is now correct in third person view during attacks for beast races (#4263)
Players in god mode are no longer affected by negative spell effects (#4264)
Missing ‘sAnd’ GMST no longer causes a crash (#4269)
Root node transformation is no longer incorrectly discarded, fixing characters in the mod The Black Mill (#4272)
The map is now updated with explored cells correctly, instead of only when the map window is opened (#4279)
MessageBoxes now appear over the chargen menu (#4298)
Optimizer no longer breaks LOD nodes (#4301)
PlaceAtMe now correctly inherits the scale of the calling object (#4308)
Resistance to magic now affects all resistable magic effects (#4309)
Opening doors is now restricted to bipedal actors (#4313)
Rainy weather no longer slows down the game when changing from indoors to outdoors (#4314)
Meshes with CollisionType=Node flag are no longer ignored (#4319)
Activate and Move keys are no longer used for GUI navigation if they are bound to mouse buttons (#4320)
NPC negative faction reaction modifier now works correctly (#4322)
Taking owned items is no longer considered a crime if the owner is dead (#4328)
Torch and shield equipping behavior now is more consistent with the original game (#4334)
Installation wizard now appends “/Data Files” if needed when autodetecting path (#4336)
“Interior” removed from cell not found message (#4343)
Inventory item count for very high numbers no longer shows incorrect values due to truncation (#4346)
Using AddSoulgem no longer fills all soul gems of the specified type (#4351)
A message is displayed if the spell a player tries to select via quickkey is missing (#4391)
Inventory filter is now reset to All when loading a game (#4392)
Terrain is now rendered for empty cells (#4405)
OpenMW now handles marker definitions correctly, fixing mod Arktwend (#4410)
iniimporter no longer ignores data paths (#4412)
Moving with zero strength no longer uses all of your fatigue (#4413)
Camera no longer flickers when opening and closing menu while sneaking (#4420)
Cursor now displays correctly when OpenMW is compiled against macOS 10.13 SDK (#4424)
Item health is no longer considered a signed integer, it can no longer be negative (#4435)
Adding items to currently disabled creatures will no longer crash the game (#4441)
Encumbrance value is now rounded up (#1786)
Werewolf health is now correctly calculated (#4142)
NiLookAtController node is now ignored, like in vanilla (#4407)
OpenMW-CS: “Original Creature” field renamed to “Parent Creature” (#2897)
OpenMW-CS: Unchecking “Auto Calc” flag when editing an NPC record no longer causes unreasonable values to be filled in (#3278)
OpenMW-CS: Fixed search and verification result tables to be case-insensitive when sorting (#3343)
OpenMW-CS: “Model” column renamed to “Model/Animation” (#2694)