Wikification 2014-12-02 - Okulo

Hey people, hope you enjoyed those (belated) release videos. Without WeirdSexy’s sweet smooth ambrosia voice a release just isn’t the same. As 0.33.0 was gearing up for release, the OpenMW devteam couldn’t just leave well enough alone for a few days and started working on 0.34.0. Oh, those workaholics. Not that I’m complaining, mind you. More fixes for us fans. Let’s look at a few of them.

You’d think that with the life many Argonians have in Vvardenfell they wouldn’t be too unhappy getting rid of their shackles. Apparently they were still quite possessive of them even after you freed them, though. Pick up their bracers from the floor and they’d act all indignant. Not anymore. Starting 0.34.0 they will give you gratitude rather than attitude.

Some issues have popped up with the Fair Magicka Regen mod. OpenMW successfully reads the script, but the mod contains a bug. So paging dr. GlassBoy and dr Smoke, there might be an issue with this great thing you guys have got going on. It’d be appreciated if you could update your mod and push it to the Nexus. :)

Speaking of compatability, my fellow Archonaut Tinker has added a page to the OpenMW Wiki that is all about which mods work with OpenMW to what extent. Most Morrowind mods should work “out of the box” with OpenMW, but it’d be great to have some confirmation on this in a central spot. So if you can’t program, but are still enthusiastic about helping out, you can join this burgeoning project and help us build a great big repository of knowledge.

In other news, since our in-house programming machine, Scrawl, needs his daily oil change as well, he has been working on stuff outside of OpenMW. Real life has caught up with him, but if everything checks out, he might well spend a significant amount of time on OpenMW again very soon. That’d be the best. Scrawl has been a recurring character in the development of OpenMW, so you might imagine how much we miss his presence here.

Another familiar name to our followers (and especially our friends on /r/morrowind – hi guys and gals!) is Raevol, and he has come up with the idea of getting all features out of the way so we can leave the alpha stage behind us and move on to the beta phase. Currently the team is discussing the upsides and downsides of this plan. You’ll might well hear more on this subject soon, so stay tuned!

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Fork me on GitHub 2014-12-02 - Okulo - No pingbacks so far.

Another big thanks to Scrawl and WeirdSexy, as they bring us the release video for version 0.33.0!

2014-11-20 - raevol - No pingbacks so far.
Two Bits of News 2014-11-09 - raevol

Two quick updates-

Scrawl and WeirdSexy have collaborated to bring you a video for version 0.32.0:

It’s a bit delayed now that 0.33.0 is out, but please enjoy the overview of changes. Thank you Scrawl and WeirdSexy for putting this together!

And second, we have released version 0.33.1, which is a maintenance release for the source only. Details and the source can be found on our Github release page.

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2014-11-09 - raevol - No pingbacks so far.
OpenMW 0.33.0 Released! 2014-10-29 - raevol

The OpenMW team is proud to announce the release of version 0.33.0! Grab it from our Downloads Page for all operating systems. We are moving closer and closer to our vaunted “1.0” release, and as such, the list of unimplemented features has run excitingly low. This release brings almost 100 fixes, as well as many exciting advancements for OpenCS. Stay tuned!

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Known Issues:

Changelog:

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2014-10-29 - raevol - 2 pingbacks.

We’re in lockdown for 0.33.0 and that means that a fresh release is imminent. The full changelog will come with the release, and if you have followed the news, you’re already aware of some of the changes, but let’s see what else has been done.

16 features have been completed for this release, 11 of which are for OpenCS. Don’t take this as a sign of things slowing down for the OpenMW engine, though. Non-editor features are few and far between so the vast majority of changes are bugfixes.

Non-biped creatures now properly cast magic. That means that creatures such as the Dremora and the Scrib will now use their full arsenal of spells on you if they deem it preferable.

Users have been reporting some issues with movies not having any sound. This is because the software that OpenMW uses to play these movies, ffmpeg, had some internal changes in recent updates which broke playback. A different way of handling sound has been chosen so that you get to enjoy the videos as they were meant to be enjoyed.

There should be improved compatability with a bunch of mods. BTB made a pack of significant changes to the way Morrowind works, including spells. In past versions, those spells were added to OpenMW’s menagerie, but BTB intended these spells to replace parts of Morrowind’s library. Now OpenMW will properly clean up the list of spells before adding BTB’s magic. A crash that happened when one of the locations of Tamriel Rebuilt would be entered has been resolved. Same goes for an issue that left certain TR cells unnamed, which broke a whole bunch of their quests. These issues should be fixed now.

Work has also started on 0.34.0, but we’ll save that for another time. The 0.33.0 release is imminent, so check back soon and/or run your package manager daily.

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2014-10-27 - Okulo - No pingbacks so far.