Well, what can I say? 0.23.0 is tagged and ready to be pushed toward the public. Just a few last bits of work are left. Not anymore. 0.23.0 is here already!
At the moment work on features goes slowly. Chris implements animation layering that we will need to get weapon rendering pose and combat animations. Progress is solid but there is still much to be done. Meanwhile he also added first person animations, you should see this while playing as Khajit because the idle animation no longer waves your camera.
Scrawl implemented visual effects for two new spell effects: blind and night eye. They work just like in Morrowind so nothing spectacular I’m afraid. I also want to point out that this does not mean that blind is implemented, in fact it only tunes down the brightness but has no effect on game mechanics… because we do not have combat, just yet. Night eye on the other hand has no impact on game mechanics by design.
Blunted2night works on journal… Glorf added new script instructions…
And that would be everything about new features. But if you think that this week was poor, just think again, but this time consider bugfixes.
Yes, this week developers fixed HUGE number of bugs. HUGE I tell you. I do not keep track on the number of bugfixes per week but it is quite possible that this week was one in the strict top.
Thank you programmers! You have done amazing things.
The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page. This release introduces the initial implementation of NPC movement AI, item repairing, enchanting, levelled items, texture animation, basic particles, and more, along with an extensive list of fixes and improvements. Also as a note, Morrowind’s 11th Anniversary is May 1st!
Known Issues:
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Launcher crash on OS X < 10.8
Polish version of Morrowind.esm makes OpenMW crash
The OS X package for this release will be delayed. Never fear, we still support OS X, our package maintainer is just away!
Check out the release video by the our very own WeirdSexy:
Changelog:
Implemented Item Repairing
Implemented Enchanting
Implemented NPC pathfinding
Implemented NPC travelling AI Package
Implemented levelled items
Implemented texture animations
Implemented fallback settings
Implemented levelup description in levelup dialogue
Implemented armor rating
Implemented companion item UI
Implemented basic particles
Improved console object selection
Fixed player colliding with placeable items.
Fixed Jounal sounds playing when accessing the main menu with the Journal open.
Fixed Bribing behavior
Fixed rendering of bone boots
Fixed NPCs not rendering according to race height
Fixed inverted race detection in dialogue
Fixed two-handed weapons being treated as one-handed
Fixed crash when dropping objects without a collision shape
Fixed handling for disabled/deleted objects
Fixed merchants selling their keys
Fixed game starting on Day 2
Fixed “come unprepared” topic with Dagoth Ur
Fixed Pickpocket “Grab all” taking items not listen in container window
Fixed camera shaking when looking up or down too far
Fixed player position at new game start
Fixed the player not having the correct starting clothes
Fixed merchant gold not changing when transacting
Fixed starting fatigue
Fixed incorrect coin stack behavior
Fixed auto-equip ignoring equipment rules
Fixed OpenMW not loading “loose file” texture packs
Fixes for some NPC rendering issues
Fixed a sail transparency issue
Fixed a crash during character creation
Fixed Tauryon growing in size every time the player enters/exits a nearby house
Fixed NPC stats defaulting to 10
Fixed talk and container dialogue not opening sometimes
Fixed crash when trying to get Rank of NPC without a faction