Hello everyone ! The killer-feature of the week (yup, we’ve got one !) is the drag’n'drop, thanks to gus. The code is not yet perfected, and not everything is fully functional, but scrawl is currently cleaning and improving the code with gus.
jhooks is still working on Ogre3d-powered animations. There are still issues with some creatures (ancestor ghost) but with the help of Chris everything is slowly moving forward and I believe that even this issue will eventually be solved.
scrawl worked on several things:
OpenMW just got to a whole new level
because you can now steal Fargoth’s ring !
Thanks to the propaganda of the PR team, we attracted several future new contributors : maybe they’ll be in the next Week in review post, who knows
Hello everyone ! No fancies news for this week, but a massive background improvement (the new physics system), and a lot of misc things.
Scrawl is a machine ! He’s working on multiple fronts, and the results so far are amazing :
jhooks managed to get terrain collisions working ! You can test this feature by typing tcl or togglecollisions in the console. The new physics system will be part of our next release : better, faster, easier !
gus is still working on item drag’n'dropping from the inventory.
Ho, by the way, if you know some Qt, we are looking for someone to develop the OpenMW Editor. Don’t be shy, apply !
2012-05-06 - ap0 - 1 CommentMorrowind is 10 years old today ! What are you going to do to celebrate this ?
You can:
2012-05-02 - ap0 - No Comments
The OpenMW team is proud to announce the release of version 0.14.0! This release precedes Morrowind’s 10th Anniversary by 2 days! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings many notable features, including terrain and water rendering! A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found here.
Please note:
Changelog:
We are very close to the release of OpenMW 0.14.0; it may even happen today. March and April were huge leaps forward for the OpenMW project with new releases and big features rapidly debuting.
0.15.0 development news
zini is working on underlying engine preparations.
jhooks1 is integrating some of Chris’s concepts into the old animations system (since properly inserting nif animations into ogre3d does not want to work).
Scrawl is continuing work on the tooltips, and plenty of widgets are already working nicely.
You can now select an item in the inventory window now thanks to gus, and you can also drag items as well. This is great progress towards a functional inventory GUI.
2012-04-29 - OlderTroll - 2 Comments