It’s hard to believe that OpenMW 0.1.0 was released just over 10 years ago! What began as a barely functional ESM viewer is now a complete replacement for vanilla Morrowind and a complete engine for creating original games. There are still a few features that need to be polished, like shadows and AI recastnavigation, but the project is almost ready to become version 1.0, signalling to the world that OpenMW has full parity with the original Morrowind engine.
But that doesn’t mean that our work is complete. OpenMW’s project leader Zini, with feedback from the project’s most active contributors, has produced the first draft of an enormous design document detailing the next steps that they think the project should take. The major focus is on improving modding capabilities (including “newscript” support, most likely Lua) and beginning the process of de-hardcoding game mechanics to allow mods to drastically alter gameplay.
Now we need your help. We’d like for as many people as possible to review this post-1.0 design document and provide their feedback. Have a change that you’d like to make? Submit either a Merge Request on GitLab or a Pull Request on GitHub. Want to talk about it with other contributors? Discuss it on our forum. This document is far from set in stone and will change as the project evolves.
Let’s work together to plan how OpenMW will enter into its next ten years!