The OpenMW team is proud to announce the release of version 0.41.0! Grab it from our Downloads Page for all operating systems. This release brings an assortment of small new features, such as a handful of graphical magical effects, and some new NPC AI behavior. We continue to plod along to a 1.0 release, stay tuned!
Check out the engine release video and the OpenMW-CS release video by the irrepressible Atahualpa:
Known Issues:
Shadows are not re-implemented at this time, as well as distant land
To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system
On OSX, OpenMW-CS is able to launch OpenMW only if OpenMW.app and OpenMW-CS.app are siblings
On OSX, some users may experience the beginning of acted voice clips cut off
New Features:
Implemented zero-weight boots playing light armor boot footsteps
Implemented playing audio and visual effects for every effect in a spell
Implemented doubling the size of spell explosions
Implemented particle textures for spell effects
Implemented NPCs using opponent’s weapon range to decide whether to dodge
Implemented dodging for creatures with the “biped” flag
Implemented drop shadow for items in the menu
Implemented correct range for “on touch” spells
Implemented using telekinesis with on touch spells on objects
Implemented AI Combat: Flee
Implemented player glow for non-portable lights added to the inventory
OpenMW-CS: Implemented rotate and scale sub modes for instance editing mode
OpenMW-CS: Implemented water rendering
ESS-Importer: Implemented player control flags
Bug Fixes:
Almsivi and Divine intervention now display the correct spell effect
Instant spell effects now show an effect indicator
Fixed playback of weapon idle animation to include a part previously omitted
Stat review window at character creation now shows starting spells, powers, and abilities
Repair and recharge interfaces no longer cause a performance drop under certain circumstances
Fullscreen can now be disabled again after enabling it in-game on OSX
Disabled door markers no longer show up on the map
Fixed an issue when the equip script instruction is used on an NPC without the item, fixing mods Romance 3.7 and Vampire Embrace
Banners now show random animations during stormy weather
Inventory tooltip for zero-weight armor no longer displays weight info
Idle animations now always loop
Spark showers near Sotha Sil now appear at the right time
The type of an NPC’s melee attack (chop, slash, thrust) no longer depends on their movement direction
Fix for freeze when the cell was changed immediately after dying
Unalerted slaughterfish in the same cell as the player no longer prevent resting
Blood effects no longer occur when the hit is resisted
Todwendy can now be interacted with in the German version of the game
Fix for crash when opening the journal with missing fonts
SetInvisible command no longer applies a graphic effect
Non-hostile NPCs can no longer be disarmed by pickpocketing their weapons
Hidden inventory items, such as the light source for Trueflame’s light effect, are no longer shown
Corrected the order in which alembics and retorts are used
Animation replacer no longer hangs after one animation cycle
Corrected sounds and skill increases for bound armor and shields
Corky can now be sold to Drulene Falen
NPC disposition can no longer be lowered below zero
NPC autoequip behavior now better matches vanilla
State of enabled/disabled player controls is now correctly saved
Moved references are now properly handled in respawning code
Water ripples are now shown when walking on water
Argonian NPCs no longer swim like Khajiits
Spells with the “always succeed” flag can now be deleted from the spellbook
Bound equipment spells can no longer be recast
Fixed some objects added by Morrowind Rebirth not properly displaying their texture
Fixed OSX not being able to find settings-default.cfg
Fixed dialogue/journal links being unclickable on certain platforms due to undefined behavior
Attacking with a stacked enchanted thrown weapon no longer reduces the charge of items remaining in that stack
Fixed an issue with the water surface transparency when viewed from certain angles using non-shader water
Fixed animation state to be saved upon cell-changing or save & load; fixes several traps as well as the metal doors in Sotha Sil
“Can’t Cast” message now displayed when water walking is cast from too great of a depth
Player is now moved out of the water when casting water walking from a shallow enough depth
Levelled items in merchant inventory are no longer re-added every time the trade window is reopened
Weather manager now handles weather for regions added by plugins after a save game was created
Fix to more gracefully handle cases where an object refers to an enchantment ID which does not exist
Fixed how NPCs react to hostile spell effects being cast on them (for now, see: https://forum.openmw.org/viewtopic.php?f=2&p=43942#p43942)
Player/NPC skeleton’s bone cache is now cleared when a node is added/removed, fixing a crash that could happen whenever player/NPC equipment is updated
OpenMW-CS: Globals are now initialized with a valid type
OpenMW-CS: The nested tables for NPC skills and attributes are now hidden when the auto-calc flag is checked
OpenMW-CS: Fixed verification for “Not Local” info condition
OpenMW-CS: Fixed verification for special faction ID “FFFF”
OpenMW-CS: Changes from omwaddon are now loaded in [New Addon] mode
OpenMW-CS: Objects moved in interior cells in the scene editor will no longer be teleported outside
OpenMW-CS: Fixed not being able to find the project file when launching the game
OpenMW-CS: Deleted instances will no longer reappear
OpenMW-CS: Using “Extend Selection to Instances” will no longer cause duplicates