OpenMW 0.40.0 Released! 2016-09-22 - raevol
The OpenMW team is proud to announce the release of version 0.40.0! Grab it from our Downloads Page for all operating systems. This release brings some small new features, but mainly bug fixes and improvements. We’re winding down on implementable features, these are exciting times for OpenMW, even if releases have a little less user-visible changes. The game is basically fully playable, and future releases will bring mostly more fixes and optimizations.
Check out the release video and the OpenMW-CS release video by the prodigious Atahualpa, and see below for the full list of changes.
VIDEO
VIDEO
Known Issues:
Shadows are not re-implemented at this time, as well as distant land
To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system
Changelog:
Implemented NPC “Face” function
Implemented weather dependent sun/moon reflections
Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
Implemented deletion of moved references
Fixed possible reference duplication when a mod modifies the corresponding refID
Fixed creatures in cells without pathgrids not wandering
Fixed death events to trigger at the end of the death animation instead of the beginning
Fixed timed effects not to be interrupted when resting
Fixed constant effects not to be put on hold when resting
Fixed some issues with how Magicka is calculated in regard to Fortify Magicka effect and Intelligence
Fixed several issues with telekinesis interaction
Fixed issues with how the “#” character was handled in directory names in the config
Fixed Slowfall spell to now stop forward momentum when jumping
Fixed not being able to replace parent cell references with a cell reference of different type
Fixed Cliff Racers not being able to attack targets below them
Fixed creatures and NPCs not being able to aim ranged attacks vertically
Fixed the player spawning at the origin if the cell they saved in doesn’t exist anymore
Fixed crash that could occur when using teleportation spells
Fixed ESS-Importer not separating item stacks
Fixed NPCs forgetting they had talked to the player before for their voiced dialog
Fixed NPCs not looping their AiTravel assignments
Fixed NPCs wandering to invalid locations after training
Fixed NPCs wandering off their pathgrid when player waits
Fixed “StopCombat” AI command not functioning correctly
Fixed Larienna Macrina not correctly stopping combat after killing Hrelvesuu in the “Battle at Nchurdamz” quest
Fixed monsters respawning when loading a quicksave
Fixed a visual effect playing in Dagoth Ur’s chamber that shouldn’t be there
Fixed blight weather still occurring after killing Dagoth Ur
Fixed new dialog in a mod inheriting some data from the dialog it replaces
Fixed actors that start the game dead always using the same death pose
Fixed NPCs to not auto-equip ammunition
Fixed NPCs not favoring ranged weapons
Fixed NPCs detecting the player when they don’t have line of sight
Fixed ashmire particles rendering outside of their pool
Fixed AiWander start time resetting when saving/loading
Fixed 1st and 3rd person camera not converting from .ess correctly with ESS-Importer
Fixed issues caused by the idle camera when the player is paralyzed
Fixed nearby monsters who have not detected the player not preventing the player from resting
Fixed an issue with the victim of a pickpocket not always being alerted
Fixed dead NPCs and creatures contributing to Sneak skill increases
Fixed weather dependent dialog playing in interior cells
Fixed effects cast by summons persisting after their death
Fixed an issue with parallax map rendering
Fixed level up graphic to match vanilla game behavior
Fixed segfault in Atrayonis’s “Anthology Solstheim: Tomb of the Snow Prince” mod
Fixed issues with invisibility not dispelling correctly
Fixed the first couple of seconds of NPC speech being muted on some PCs
Fixed being able to stack effects from identical magic scrolls
Fixed 3rd person camera distance getting stuck
Fixed AiFollow and AiEscort durations to be handled as in-game hours instead of seconds, as per the vanilla engine
Fixed a couple of issues with how fatigue is displayed when the player has fortified strength
OpenMW-CS: Implemented multiple deletion of subrecords
OpenMW-CS: Reimplemented pathgrid rendering
OpenMW-CS: Implemented configurable key bindings
OpenMW-CS: Implemented pathgrid editing
OpenMW-CS: Fixed Start Scripts table not updating when a script is added
OpenMW-CS: Fixed tooltips not showing in scene view unless holding mouse button on them
OpenMW-CS: Fixed tab width in Script Editor to be 4 characters instead of 4 pixels
OpenMW-CS: Fixed being able to create duplicate pathgrid records
OpenMW-CS: Fixed data in Weapon records not being properly set
OpenMW-CS: Fixed Regions table to show weather options and allow editing them