New roadmap! 2012-02-19 - sir_herrbatka

Let’s start with important news: We decided that openmw should focus on smaller, but more frequent releases. It seems that every single release of openmw up to now was delayed badly. And that’s bad since It means that features must wait very long for testing. Bugs can be tricky to fix when a lot happens in the code meanwhile.

In openmw 0.13.0 We won’t see terrain rendering as It needs to wait for new version of OGRE to be added without unneeded pain. Waiting does not go well with new concept of frequent releasing. But we have another killer feature: dialogue GUI! GUS did very well on this one, and did already a lot ─ the rest needs fixing another partially broken stuff and Zini is on it just after finishing equipping item task (jhooks1 wouldn’t forgive delaying it).

And water rendering. Water is mega-important and easily seen feature. Jhooks1 did awesome job again. This will be include in new version of openmw as well.

This two features would be enough for openmw 0.13.0 on they own. Any other big features needs to be moved for 0.14.0 or even 0.15.0.

And Let’s not forget about the openmw 0.12.0. We are almost done here. Just a little more tuning and We are ready. It’s all in lgro hands. This are good hands (frequently washed). 😉

Recently new developer joined us. Welcome Scrawl, one of the vdrift-ogre developers where He plays the role of graphics guy! Although advance graphics features needs to wait for openmw post 1.0.0 there are still tasks to be done, even in rendering. We still miss particles, need a proper skybox, weather…

ElderTroll wrote article for the freegamer about open source morrowind engines.

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