I will fix it, but next time please write in Discuss the Site or make task in bugtracker with "website" as a category, because I don't read all posts and sometimes I could simply overlook such request.Hrnchamd wrote:Could someone fix the wiki heading CSS? All headings have no distance from the previous paragraphs, and all trailing line breaks are removed when you do a section edit. Add some top margins for headings h2-h4 or something.
Reversing Morrowind's formulas
- lgromanowski
- Site Admin
- Posts: 1193
- Joined: 05 Aug 2011, 22:21
- Location: Wroclaw, Poland
- Contact:
Re: Reversing Morrowind's formulas
Re: Reversing Morrowind's formulas
I have another question regarding ingredients usage. The algorithm mentions a term named baseCost. What is that?
Re: Reversing Morrowind's formulas
It's from the spell effect data, the base magicka cost for that effect.Zini wrote:I have another question regarding ingredients usage. The algorithm mentions a term named baseCost. What is that?
Re: Reversing Morrowind's formulas
Okay. Two more questions:
1. Do we know which sound is played when eating ingredients?
2. What is the duration measured in? I am currently assuming seconds. That results in very short effects though.
1. Do we know which sound is played when eating ingredients?
2. What is the duration measured in? I am currently assuming seconds. That results in very short effects though.
Re: Reversing Morrowind's formulas
1)
fx\item\swallow.wav (for eat raw ingredients/eating food/wartcraft)
fx\item\drink.wav (for drinking potions)
fx\item\swallow.wav (for eat raw ingredients/eating food/wartcraft)
fx\item\drink.wav (for drinking potions)
Re: Reversing Morrowind's formulas
Implemented. Thanks.
Re: Reversing Morrowind's formulas
I'd just like to point out that all sounds are looked up through a soundID, which is given parameters from Morrowind.esm. The soundIDs are "Swallow" and "Drink". Edit: Morrowind doesn't even use the drink sound, it uses swallow for everything. Confirmed with testing.Zini wrote:Okay. Two more questions:
1. Do we know which sound is played when eating ingredients?
2. What is the duration measured in? I am currently assuming seconds. That results in very short effects though.
The duration is in seconds. Wortcraft normally has a duration of less than 10 seconds with a fresh character, it mostly scales with alchemy stat. Updating the page to reflect units.
Last edited by Hrnchamd on 14 Sep 2012, 16:06, edited 2 times in total.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Reversing Morrowind's formulas
Yes, it's just that useless.The duration is in seconds. Wortcraft normally has a duration of less than 10 seconds with a fresh character, it mostly scales with alchemy stat. Updating the page to reflect units.
Re: Reversing Morrowind's formulas
It's actually minorly useful if you need to restore attributes. You can get restore everything but speed from eating common ingredients, and it doesn't need a long duration or magnitude to work well. The ability to eat daedra hearts for magicka is a nice touch too.
Re: Reversing Morrowind's formulas
Woah, nice touch Bethesda.Hrnchamd wrote:The ability to eat daedra hearts for magicka is a nice touch too.