Thanks! With so much work being put into OpenMW by others, I find it hard not to contribute as well.
Here are the new icons for menus along with source .blend file used to render them. They are named with a prefix "menu-". In case a different naming convention is desired let me know.
* menu-new-game
* menu-objects
* menu-open
* etc.
Also, "cell.png" and "magic-effect.png" have been updated. (Makes me think I should finally create a gitlab account to streamline the updating process.)
New OpenMW-CS Icons
Re: New OpenMW-CS Icons
- Attachments
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- OpenMW-CS-icons8.zip
- (1.94 MiB) Downloaded 590 times
Re: New OpenMW-CS Icons
Thanks. There are only three missing icons left:
1. File->Open Load Error Log.
2. File->Meta Data Table.
3. Scene (not sure how it used).
1. File->Open Load Error Log.
2. File->Meta Data Table.
3. Scene (not sure how it used).
Re: New OpenMW-CS Icons
I added missing icons based on existing ones to my PR. Feel free to replace them lately if you do not like them.
Re: New OpenMW-CS Icons
Menu icons are in master now.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: New OpenMW-CS Icons
So I'm adding icons to record context menu actions:
Old info:
Old info:
- Spoiler: Show
-
- Posts: 2
- Joined: 02 Apr 2020, 20:38
Re: New OpenMW-CS Icons
I have made dark mode versions of the icons, they are attached here in .svg format. If someone is able figure out an elegant way for the cs to handle them it would be great
- Attachments
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- darkmode icons.zip
- (137.22 KiB) Downloaded 395 times
Re: New OpenMW-CS Icons
You should join their Discord channel. Their you'll have a larger view and get much more quicker interaction.
Re: New OpenMW-CS Icons
@tescoShoppah thank you for the icon files. I quickly went through them and I noticed the shapes don't snap to the basic 16x16 grid that's used for the smaller icons. Did you follow some other scale for these?