So while OpenMW 0.46 is baking in the oven... time to have a good look at the OpenMW 0.47 development cycle and what goals, wishes and high hopes are for this release.
Some topics that have come up:
* additional GUI settings for shadows
* foundational work on Lua scripting sub-system (what it is and isn't)
* compatiblility with MOP (issues raised during end of 0.46 dev cycle)
* saved-game format changes that fixes bugs and improves performance
* improving NIF support
* ...
The ability to set the actors processing range to >7168 would be nice. I was trying to set it to 15,000 the other day, before I realised there was a limit.