As the subject line suggest, is there an accurate description of the ESM/ESP file format for Oblivion?
Otherwise, even better is there any usable lib to easily parse and modify those files programmatically? I have a little idea I would like to implement.
I am aware that this project is directed at TES3, but perhaps anyone can help.
ESP/ESM format description or library to edit?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: ESP/ESM format description or library to edit?
xEdit record definitions are probably the most accurate. You could also check cc9cii's raw, limited TES4/TES5 ESM reader implementation.
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: ESP/ESM format description or library to edit?
I'm not familiar with the file format myself, but the wiki that I link here:
https://en.uesp.net/wiki/Tes4Mod:Mod_File_Format
discusses the file format. There are discussions there for MW, OB and Skyrim as well
(https://en.uesp.net/w/index.php?title=S ... at&button=)
ST
https://en.uesp.net/wiki/Tes4Mod:Mod_File_Format
discusses the file format. There are discussions there for MW, OB and Skyrim as well
(https://en.uesp.net/w/index.php?title=S ... at&button=)
ST
Re: ESP/ESM format description or library to edit?
My implementation is based on the UESP wiki. There are some differences but not much.