Search found 1615 matches
- 26 Feb 2012, 02:05
- Forum: General Development
- Topic: Fix for music restarting after cell change. Bug 145
- Replies: 10
- Views: 4943
Re: Fix for music restarting after cell change. Bug 145
Ok, I'm setting it to 150 for 30 seconds, it doesn't sound like a memory hog, and if the game is stuck for more than 30 seconds you have more serious problems than the music that stops playing. 30 seconds at 44.1khz 16-bit stereo is 5,292,000 bytes (a bit over 5MB) just for the buffered data... ass...
- 08 Feb 2012, 16:04
- Forum: General Development
- Topic: WTF!!! Rendering System Broken
- Replies: 18
- Views: 7717
Re: WTF!!! Rendering System Broken
Nope. The iterator is incremented before erase is called. All good. Hmm, I always worked under the assumption that all preexisting iterators become invalid after the number of elements in a container changes, regardless of what element it references. Looking at some online C++ references, it seems ...
- 08 Feb 2012, 15:53
- Forum: Feature Requests and Suggestions
- Topic: Updated Doors
- Replies: 17
- Views: 11303
Re: Updated Doors
Can't this be done as a normal mod? I think that would work best... instead of trying to make the core engine change the design of maps, just change the maps themselves. Scripting and models will need consideration when making walk-in caves or moving doors, which is something best left to modders in...
- 06 Feb 2012, 11:19
- Forum: General Development
- Topic: WTF!!! Rendering System Broken
- Replies: 18
- Views: 7717
Re: WTF!!! Rendering System Broken
There's a bug in Actors::removeCell() in actors.cpp regarding the iterator usage there. You need to change the code to something like for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end();) { if(iter->first.getCell() == store){ delete iter->second; mAl...
- 31 Dec 2011, 21:21
- Forum: Support
- Topic: libaudiere-dev not in debian anymore
- Replies: 6
- Views: 5249
Re: libaudiere-dev not in debian anymore
Apologies for my extreme ignorance, this may not even be relevant, but have we considered gstreamer? GStreamer would work for music and videos, but it doesn't work so well for simply decoding audio. I dare say ffmpeg is probably the best option, as it works better for simple decoding, can handle mp...