Search found 9 matches
- 28 Aug 2014, 04:45
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 99357
Re: Asset Update to Ogre3D Discussion Thread
Now, virtually everything I've ever done for Morrowind has been derived from existing Morrowind assets (though Better Skulls really benefits from connary's textures), so perhaps I should be considered completely unqualified to comment on this, but I just wanted to mention what occurred to me while r...
- 21 Dec 2012, 06:24
- Forum: Feature Requests and Suggestions
- Topic: Xbox UI!
- Replies: 52
- Views: 33441
Re: Xbox UI!
I personally quite like the XBox Morrowind UI, possibly because that was where I first played though Morrowind. One thing I really liked was having the individual menu screens as seperate full screens rather. I may have to go back to my XBox and have a look at the exact differences.
- 20 Dec 2012, 08:16
- Forum: Feature Requests and Suggestions
- Topic: Leviation Animation
- Replies: 1
- Views: 1958
Leviation Animation
Perhaps this has already been implemented, but could we please have it possible to have seperate animations for levitation? Not the animations themselves obviously, but simply the possibility.
- 19 Dec 2012, 06:32
- Forum: Feature Requests and Suggestions
- Topic: Climbing Skill for OpenMW
- Replies: 41
- Views: 20871
Re: Climbing Skill for OpenMW
A climbing skill would be a neat feature to implement some day. I know I spent quite a while attempting to exploit a combination of jumping and collision quirks in an effort to climb different things when I first started the game on the XBox. Yes, eventually you can fly and (my personal favourite) l...
- 09 Sep 2012, 01:41
- Forum: Feature Requests and Suggestions
- Topic: Apply Poison to Weapons...
- Replies: 6
- Views: 6078
Re: Apply Poison to Weapons...
I am not sure Fliggerty ever got poisoned weapons completely working; hopefully, something could be added to alchemy (and whatever else is necessary) post 1.0 to make the implementation (perhaps Skyrim style) a little less difficult.
- 14 Jun 2012, 06:15
- Forum: General
- Topic: Windows testing of branch needed
- Replies: 33
- Views: 13895
Re: Windows testing of branch needed
Still trying to figure out how to set everything up, started a thread in Support. This may take a few days. *chuckle*
- 14 Jun 2012, 06:12
- Forum: Support
- Topic: Windows Development Environment Setup
- Replies: 4
- Views: 4063
Windows Development Environment Setup
Okay, I have absolutely no idea what I am doing here, but I thought I would at least try to lend a tiny amount of help by doing some testing, but this is completely unfamiliar territory. My apologies if these are stupid questions - perhaps there is a thread on this in here, but I haven't stumbled ac...
- 13 Jun 2012, 04:45
- Forum: Off Topic
- Topic: The Elder Scrolls Online
- Replies: 55
- Views: 34623
Re: The Elder Scrolls Online
To me, it sounds pretty terrible, but I suppose we will see.
- 13 Jun 2012, 03:56
- Forum: General
- Topic: Windows testing of branch needed
- Replies: 33
- Views: 13895
Re: Windows testing of branch needed
Well, I guess I had better figure out how to do this, since I know absolutely nothing. Okay, downloading the many needed files, so I suspect I won't get around to this tonight, but at least I will have it ready for later. Hmmm... so do I have to actually set up a Development Environment , or is ther...