Search found 34 matches
- 11 Jun 2015, 08:30
- Forum: Infrastructure
- Topic: News in French
- Replies: 39
- Views: 25916
Re: News in French
D'accord j'en prends note, merci pour les retours !
- 09 Jun 2015, 15:47
- Forum: Infrastructure
- Topic: News in French
- Replies: 39
- Views: 25916
Re: News in French
Bonjour, premier jet de traduction. J'en ferai d'autres, par contre ne comptez pas sur moi pour la régularité ... ^^ Hello, first draw of translation for the missing news in French. I will do additionnal ones, however don't count on my regularity ... ^^ https://openmw.org/2014/ode-unit-tests/ La ver...
- 01 Jul 2012, 00:02
- Forum: General Development
- Topic: Build fix for Windows
- Replies: 30
- Views: 13170
Re: Build fix for Windows
Ah. It's a shame,that could have really helped out.
I'm in vacation soon but I as return I'll try to give more accurate info on windows build if needed.
I'm in vacation soon but I as return I'll try to give more accurate info on windows build if needed.
- 25 Jun 2012, 18:53
- Forum: General Development
- Topic: Build fix for Windows
- Replies: 30
- Views: 13170
Re: Build fix for Windows
That looks very interresting !
- 24 Jun 2012, 18:55
- Forum: Support
- Topic: Detailed runthrough on getting the Dev. Environment setup?
- Replies: 2
- Views: 2613
Re: Detailed runthrough on getting the Dev. Environment setu
http://openmw.org/forum/viewtopic.php?f ... 7324#p7324
Here you have some explanations how to install windows setup. I was not very available lately, but I'll try to answer as much as possible.
Here you have some explanations how to install windows setup. I was not very available lately, but I'll try to answer as much as possible.
- 24 Jun 2012, 18:49
- Forum: General Development
- Topic: Build fix for Windows
- Replies: 30
- Views: 13170
Re: Build fix for Windows
Visual Studio is blazing fast with PCH. I hope that I could enable it some day, it is not so complicated, but before we need to improve header files separation a bit.
BTW
Sorry if I did'nt respond since a long time, I'm currently quite busy ...
BTW
Sorry if I did'nt respond since a long time, I'm currently quite busy ...
- 24 Jun 2012, 18:47
- Forum: Feature Requests and Suggestions
- Topic: Please keep the menus paused
- Replies: 3
- Views: 2450
Re: Please keep the menus paused
There are also scripts which rely on game paused, not mentionning the use of inventory to look for potions in the middle of a fight ...
- 14 Jun 2012, 08:08
- Forum: Support
- Topic: Windows Development Environment Setup
- Replies: 4
- Views: 4064
Re: Windows Development Environment Setup
We don't have any binaries for Watcom, we would need to build all dependencies, and the setup is probably different (not even sure that CMake could run on it).
- 14 Jun 2012, 07:44
- Forum: Support
- Topic: Windows Development Environment Setup
- Replies: 4
- Views: 4064
Re: Windows Development Environment Setup
I didn't test under Mingw, but I can give it a try. Here's some answers anyway: - OIS is embedded with Ogre, no need to get it. - Libsndfile is not required, Audiere is used instead (a flag has to be added when invoking cmake: -DUSE_MPG123=OFF -DUSE_AUDIERE=ON) - for QT, the libraries either for Min...
- 12 Jun 2012, 22:05
- Forum: General Development
- Topic: Physics improvement
- Replies: 272
- Views: 86213
Re: Physics improvement
There's the risk with too high multipliers to have issues with collision as the mesh becomes too loosy, but no idea where to put the limit though :/