Alchemy

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Myckel
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Joined: 16 Jun 2012, 09:48

Re: Alchemy

Post by Myckel »

Zini wrote:You can't save to an esm. Just create a new plugin (esp) for testing.

Not exactly sure where to look for these values. Until I found them in the ESX documentation, I didn't even know that they exist. Probably somewhere in the skill dialogues, I guess.
Ok, just installed CS and was able to load Morrowind.esm. Does the ESX mention any name(s) for these floats? How do I recognise them?
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Alchemy

Post by Zini »

The internal name is UseValue, but that won't do you any good.

Each skill has an integer ID, an associated attribute, a specialisation (combat, magic, stealth) and a description string.

Anything that does not fall into one of the categories listed above is probably one of the searched values. Maybe not all skills have all four of them.
Myckel
Posts: 72
Joined: 16 Jun 2012, 09:48

Re: Alchemy

Post by Myckel »

Any variable that I could use as a positive control? Something that I could use that has an effect on the leveling?
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Zini
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Re: Alchemy

Post by Zini »

Not sure if I understand what you mean. We already located all relevant parameters.
Myckel
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Joined: 16 Jun 2012, 09:48

Re: Alchemy

Post by Myckel »

I want a variable that has an effect on the leveling, so that I can see that I'm doing the proper thing. If it doesn't change I know I did something wrong.
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Zini
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Re: Alchemy

Post by Zini »

Well, obviously those four float values. Or at least some of them.
Myckel
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Joined: 16 Jun 2012, 09:48

Re: Alchemy

Post by Myckel »

That was not what I meant, I meant a list of which vars are already known to be involved.

These are the things that I found and checked, but all didn't show any difference while leveling:
fWortChanceValue
fDifficultyMod
fLevelMod
fLevelUpHealthEndMult
fPerTempMult
fRestMagicMult
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Zini
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Joined: 06 Aug 2011, 15:16

Re: Alchemy

Post by Zini »

These are GMSTs, not variables (because they are not variable).

I am not aware of any besides the misc/minor/major ones that we already found. At least when it comes to skill gains. There are others that are used in the actual levelling process, but that part is pretty clear and irrelevant here anyway.
Myckel
Posts: 72
Joined: 16 Jun 2012, 09:48

Re: Alchemy

Post by Myckel »

Zini wrote:These are GMSTs, not variables (because they are not variable).
But they are the correct things to look at, right? Or is there more where these 4 floats could be?
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Zini
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Joined: 06 Aug 2011, 15:16

Re: Alchemy

Post by Zini »

No. Those four floats are part of the skill records. They have absolutely nothing to do with GMSTs.
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