Ok, just installed CS and was able to load Morrowind.esm. Does the ESX mention any name(s) for these floats? How do I recognise them?Zini wrote:You can't save to an esm. Just create a new plugin (esp) for testing.
Not exactly sure where to look for these values. Until I found them in the ESX documentation, I didn't even know that they exist. Probably somewhere in the skill dialogues, I guess.
Alchemy
Re: Alchemy
Re: Alchemy
The internal name is UseValue, but that won't do you any good.
Each skill has an integer ID, an associated attribute, a specialisation (combat, magic, stealth) and a description string.
Anything that does not fall into one of the categories listed above is probably one of the searched values. Maybe not all skills have all four of them.
Each skill has an integer ID, an associated attribute, a specialisation (combat, magic, stealth) and a description string.
Anything that does not fall into one of the categories listed above is probably one of the searched values. Maybe not all skills have all four of them.
Re: Alchemy
Any variable that I could use as a positive control? Something that I could use that has an effect on the leveling?
Re: Alchemy
Not sure if I understand what you mean. We already located all relevant parameters.
Re: Alchemy
I want a variable that has an effect on the leveling, so that I can see that I'm doing the proper thing. If it doesn't change I know I did something wrong.
Re: Alchemy
Well, obviously those four float values. Or at least some of them.
Re: Alchemy
That was not what I meant, I meant a list of which vars are already known to be involved.
These are the things that I found and checked, but all didn't show any difference while leveling:
fWortChanceValue
fDifficultyMod
fLevelMod
fLevelUpHealthEndMult
fPerTempMult
fRestMagicMult
These are the things that I found and checked, but all didn't show any difference while leveling:
fWortChanceValue
fDifficultyMod
fLevelMod
fLevelUpHealthEndMult
fPerTempMult
fRestMagicMult
Re: Alchemy
These are GMSTs, not variables (because they are not variable).
I am not aware of any besides the misc/minor/major ones that we already found. At least when it comes to skill gains. There are others that are used in the actual levelling process, but that part is pretty clear and irrelevant here anyway.
I am not aware of any besides the misc/minor/major ones that we already found. At least when it comes to skill gains. There are others that are used in the actual levelling process, but that part is pretty clear and irrelevant here anyway.
Re: Alchemy
But they are the correct things to look at, right? Or is there more where these 4 floats could be?Zini wrote:These are GMSTs, not variables (because they are not variable).
Re: Alchemy
No. Those four floats are part of the skill records. They have absolutely nothing to do with GMSTs.