random cells, quests etc.

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garvek
Posts: 34
Joined: 03 Jun 2012, 21:20

random cells, quests etc.

Post by garvek »

I wouldn't be surprised if someone made a randomly generated world (Dungeonhack anyone?)
Generated Dungeons and terrains "à la Daggerfall" are parts of our long term goals with DH. But not planning, though (still long way to go :P)
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Star-Demon
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Joined: 11 Aug 2011, 03:17
Location: New York
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Re: Message in The bottle

Post by Star-Demon »

I'm on it - do we have any examples of systems where the calculations are still cloudy or in the dark? Or even systems that we're just having a hard time on?

I don't want them to think we haven't been doing homework.
garvek
Posts: 34
Joined: 03 Jun 2012, 21:20

Re: random cells, quests etc.

Post by garvek »

I know that you already have pretty hard work to make OpenMW work. I'm not sure if I responded to your question, though.
ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: random cells, quests etc.

Post by ezzetabi »

I would like to learn mode about procedural generation, do you know someplace in the literature where I can read?
garvek
Posts: 34
Joined: 03 Jun 2012, 21:20

Re: random cells, quests etc.

Post by garvek »

Honnestly, I'm not proficient in this domain :/. I know that it is used by several games, like Dwarf Forteress. We had some people involved in procedural generation, but they are not here anymore.
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: random cells, quests etc.

Post by Ace (SWE) »

There's a wiki about procedurally generated content of all types: http://pcg.wikidot.com/

Read to your heart's content.
ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: random cells, quests etc.

Post by ezzetabi »

I know that wiki, but as far I could read there is lots of basic information. Nothing really advanced or comprehensive.

Maybe after the master degree (10th of july... eheh) I will give it more depth. Thanks.
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