I haven't been back to Athletics for a few weeks after reporting those variables that I think may find their way into the formula and I'm on vacation, so I won't get to testing out those variables until early August. Anyone else can feel free to test them for themselves.Zini wrote:I would like to request a status report on the formulae research, particularly on the acrobatics/athletics stuff, alchemy and ingredients use. So far only the skill gain formulae made it into the wiki, which means the rest is still work in progress. How much progress? Any ETA?
Reversing Morrowind's formulas
Re: Reversing Morrowind's formulas
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: Reversing Morrowind's formulas
Hey researching team,
Would you like more help with reverse engineering formulas and testing them? The PR guys will gladly start requesting help if you want us to. Also, it looks like we got some interesting new stuff posted today by a new user. Hope it proves useful to your efforts.
Would you like more help with reverse engineering formulas and testing them? The PR guys will gladly start requesting help if you want us to. Also, it looks like we got some interesting new stuff posted today by a new user. Hope it proves useful to your efforts.
Re: Reversing Morrowind's formulas
It would probably be more valuable to have other formulas get some attention rather than load up a lot of new people on the formulas we are already working on.
I think the formulas being worked on already are probably the hardest ones, so anything else might be relatively easier, like Armorer or the magical skills.
I think the formulas being worked on already are probably the hardest ones, so anything else might be relatively easier, like Armorer or the magical skills.
Re: Reversing Morrowind's formulas
Heya, started contributing to the wiki.
Updated sections:
Updated sections:
- Blocking
- Armor Rating
- Knockdown
- Trading and services
- Disposition
- Acrobatics
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Reversing Morrowind's formulas
Very good.
Thank you! You are doing important job.
Thank you! You are doing important job.
Re: Reversing Morrowind's formulas
Hi there, has anybody thought of attempting to contact Bethesda directly for help with the project? I understand it's been over a decade or so since Morrowind was released, so I don't know how they'd feel about the group re-writing their code, but maybe if somebody on the team asked, you'd be able to strike something off with them? Or if somebody randomly know somebody who worked with Bethesda Softworks, that could work as well lol. But I just think it would be far easier and this project could be completed much quicker if we were able to work with somebody who worked with Bethesda. Unless this is already the case, in which I retract this post. XD
Re: Reversing Morrowind's formulas
People have, and Bethesda have said that they cannot provide assistance with the project.Syracuse wrote:Hi there, has anybody thought of attempting to contact Bethesda directly for help with the project?
Re: Reversing Morrowind's formulas
btw. do we know anything about training costs? We have someone who is interested in tackling skill training and it would be nice to have this formula soon.
Re: Reversing Morrowind's formulas
Not sure how helpful this will be, and it's not reverse engineering, but according to UESP wiki, I found a couple simple ones, and a forum on the topic of Alchemy Formulae and Algorithms.
Your chance to hit is determined by:
Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Warrior = 10) - Defender's Sanctuary (e.g. Thief = 10) + (Attacker's Agility - Defender's Agility) * 0.25 + (Attacker's Luck - Defender's Luck) * 0.125
And your armor rating is determined by:
Cuirass * .3 + (Shield + Helm + Greaves + Boots + RPauldron + LPauldron) * .1 + (RGauntlet/Bracer + LGauntlet/Bracer) * .05
Again, not sure if this will help at all, but it's my two cents.
The above two formulae are from http://www.uesp.net/wiki/Morrowind:Combat
And the forum on Alchemy formulae can be found at http://forums.uesp.net/viewtopic.php?f=5&t=24937
About halfway down on that page is a formulae somebody I think reverse-engineered themselves, not sure though.
Cheers!
Your chance to hit is determined by:
Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Warrior = 10) - Defender's Sanctuary (e.g. Thief = 10) + (Attacker's Agility - Defender's Agility) * 0.25 + (Attacker's Luck - Defender's Luck) * 0.125
And your armor rating is determined by:
Cuirass * .3 + (Shield + Helm + Greaves + Boots + RPauldron + LPauldron) * .1 + (RGauntlet/Bracer + LGauntlet/Bracer) * .05
Again, not sure if this will help at all, but it's my two cents.
The above two formulae are from http://www.uesp.net/wiki/Morrowind:Combat
And the forum on Alchemy formulae can be found at http://forums.uesp.net/viewtopic.php?f=5&t=24937
About halfway down on that page is a formulae somebody I think reverse-engineered themselves, not sure though.
Cheers!
Re: Reversing Morrowind's formulas
If its on the wiki or listed anywhere obvious, its already been found. I know a few of the formulae have been found, but I am not sure which ones(I know acrobatics was) It would be nice if another thread got started that listed all the formulas still needed as of this point; perhaps then it could be edited as things get found.