OpenMW 0.15.0
Re: OpenMW 0.15.0
The first one is not a bug, it's only due to unimplemented AI. The second is related to camera node and can only get fixed properly once we have player rendering.
Re: OpenMW 0.15.0
I vaguely remember a discussion about the first point. But I don't see how this has anything to do with AI. For the second one, see this task (still unclaimed, unfortunately).
Re: OpenMW 0.15.0
In MW, you can always talk to creatures and NPCs as long as they are not hostile. So as long as they don't attack you, space key will bring up dialogue.Zini wrote: But I don't see how this has anything to do with AI..
/Edit or maybe not, if the creature has no dialogue then probably you shouldnt be able to talk to it.
Last edited by scrawl on 19 May 2012, 20:01, edited 1 time in total.
Re: OpenMW 0.15.0
Sorry if this has been covered elsewhere, but do we have terrain collision in this release?
Re: OpenMW 0.15.0
Are we still slugs?
Re: OpenMW 0.15.0
No, we've been promoted to hobbits.raevol wrote:Are we still slugs?
Re: OpenMW 0.15.0
Oh hell yes!werdanith wrote:No, we've been promoted to hobbits.
Re: OpenMW 0.15.0
The "slug" problem is related to the issue I linked a few posts above. Not very popular, it seems. Its on the roadmap for quite a while.
Re: OpenMW 0.15.0
Zini wrote: see this task (still unclaimed, unfortunately).