OpenMW 0.15.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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scrawl
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Re: OpenMW 0.15.0

Post by scrawl »

The first one is not a bug, it's only due to unimplemented AI. The second is related to camera node and can only get fixed properly once we have player rendering.
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Zini
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Re: OpenMW 0.15.0

Post by Zini »

I vaguely remember a discussion about the first point. But I don't see how this has anything to do with AI. For the second one, see this task (still unclaimed, unfortunately).
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scrawl
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Re: OpenMW 0.15.0

Post by scrawl »

Zini wrote: But I don't see how this has anything to do with AI..
In MW, you can always talk to creatures and NPCs as long as they are not hostile. So as long as they don't attack you, space key will bring up dialogue.

/Edit or maybe not, if the creature has no dialogue then probably you shouldnt be able to talk to it.
Last edited by scrawl on 19 May 2012, 20:01, edited 1 time in total.
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

Sorry if this has been covered elsewhere, but do we have terrain collision in this release?
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Zini
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Re: OpenMW 0.15.0

Post by Zini »

Yes.
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

Are we still slugs? :D
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werdanith
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Re: OpenMW 0.15.0

Post by werdanith »

raevol wrote:Are we still slugs? :D
No, we've been promoted to hobbits. :D
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

werdanith wrote:No, we've been promoted to hobbits. :D
Oh hell yes!
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Zini
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Re: OpenMW 0.15.0

Post by Zini »

The "slug" problem is related to the issue I linked a few posts above. Not very popular, it seems. Its on the roadmap for quite a while.
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raevol
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Re: OpenMW 0.15.0

Post by raevol »

Zini wrote: see this task (still unclaimed, unfortunately).
:|
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