Can someone test this mod out? https://www.nexusmods.com/morrowind/mods/42744/
And then move to this coordinates-> 115536, 127402, 761.988
ER: As you go closer to the tower, your game will crash
This seemed to be the problem->Warning: out of bounds UV set 0 on TriShape "Tri In_t_lh_02_door_02:4" in meshes/rr/tlv/in_t_lh_02_door_02.nif
Any way to fix this?
[SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Nevermind, fixed it myself.
Here is the fixed mesh->https://drive.google.com/open?id=1d0Nsj ... Wuv6b6sh-1
Make sure to put it into the right folder, that is, Meshes/rr/tlv
Or extract the .bsa and copy/overwrite as usual.
Here is the fixed mesh->https://drive.google.com/open?id=1d0Nsj ... Wuv6b6sh-1
Make sure to put it into the right folder, that is, Meshes/rr/tlv
Or extract the .bsa and copy/overwrite as usual.
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Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
OpenMW should not crash, that is a bug, please file a bug report and list what is crashed. Is there a crashlog or anything in the logging aside from the warning?
Workarounds are great, but not the solution. Mods should work as-is, most of the time. Crashes due to mods is something we need to fix.
Workarounds are great, but not the solution. Mods should work as-is, most of the time. Crashes due to mods is something we need to fix.
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Yes, I only got this.
OpenMW crashes when UV is set 0. Thats all I know..Warning: out of bounds UV set 0 on TriShape "Tri In_t_lh_02_door_02:4" in meshes/rr/tlv/in_t_lh_02_door_02.nif
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Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Can you provide a copy of the NIF that causes the crash so we can test?
Do you just mean that it doesn't work in OpenMW or that OpenMW goes "boom"; Crash to Desktop?
A CtD is a bug, OpenMW should _never_ crash on content files... that's the thing we strive to prevent.
Do you just mean that it doesn't work in OpenMW or that OpenMW goes "boom"; Crash to Desktop?
A CtD is a bug, OpenMW should _never_ crash on content files... that's the thing we strive to prevent.
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
The UV. Set "Num UV Sets" to 1, "Has UV" to Yes, and assign the coordinates of the UV. , that fixes the problem. I experienced no crash after that change in the nif file.
Please download the mod, and try it in your game. Go near the tower. It will crash.
Last edited by kuyondo on 24 Jul 2018, 21:47, edited 1 time in total.
- psi29a
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Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
You said not CtD, but then later say it crashes? What does OpenMW do exactly? Hang?
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
I guess I can, but to test it you need the .esp file anyway. In other words, you need to play the entire mod to experience the crash. The link is in the first post. Its a custom mesh.
Goes boom baby[CTD]. Shows "OpenMW has stopped working". Im on windows btw.
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Ok, maybe I need to re-clarify this issue a bit.
As soon as I go near the "problem mesh", OpenMW hangs and then shows the "OpenMW has stopped working" message. Do we consider this a "Crash to desktop"?. In any case, its a crash nonetheless.
After fixing the "problem mesh", I did not experience any crash(or hang). So it definitely has something to do with the mesh.
As soon as I go near the "problem mesh", OpenMW hangs and then shows the "OpenMW has stopped working" message. Do we consider this a "Crash to desktop"?. In any case, its a crash nonetheless.
After fixing the "problem mesh", I did not experience any crash(or hang). So it definitely has something to do with the mesh.