New OpenMW-CS Icons
Re: New OpenMW-CS Icons
Great work!
Re: New OpenMW-CS Icons
Spent some time testing various thing while I (accidentally) still had OpenMW-CS build from the branch with the new icons. I guess nothing beats actually using an icons set, when it comes to judging how well it works.
Very professional and efficient. Looking forward to merging, once the last few kinks have been worked out.
Very professional and efficient. Looking forward to merging, once the last few kinks have been worked out.
Re: New OpenMW-CS Icons
About the last few kinks, Zini mentioned that run-icon is using old icon, and I can't find a match from the new iconset.
Re: New OpenMW-CS Icons
Cool to hear things are looking good!
You are correct about the run-game icon. It's one of the early ones that got lost somehow. Anyway, it's as simple shape as it gets, so here it is.
You are correct about the run-game icon. It's one of the early ones that got lost somehow. Anyway, it's as simple shape as it gets, so here it is.
- Attachments
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- OpenMW-CS-icons7.zip
- (1.75 MiB) Downloaded 458 times
Re: New OpenMW-CS Icons
Great work! And damn that was quick
Anyway, that's now committed to PR, and I don't know of any missing icons.
Just for a note though - I've been playing with object painting (e.g. painting a forest with a brush) and the following land editing tools: raise, lower, smooth. In land editing, there ought to be use for either sharpening tool or random variation -tool, but all in all, these tools are more or less in planning stage, and nothing is yet approved/confirmed by project management. For development of these new features, I use my extreme-ugliness-development-iconset, but perhaps in the future better icons are needed.
Anyway, that's now committed to PR, and I don't know of any missing icons.
Just for a note though - I've been playing with object painting (e.g. painting a forest with a brush) and the following land editing tools: raise, lower, smooth. In land editing, there ought to be use for either sharpening tool or random variation -tool, but all in all, these tools are more or less in planning stage, and nothing is yet approved/confirmed by project management. For development of these new features, I use my extreme-ugliness-development-iconset, but perhaps in the future better icons are needed.
Re: New OpenMW-CS Icons
Dang, the editor is really shaping up and looking good. Good work guys!
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Re: New OpenMW-CS Icons
Sweet!
Re: New OpenMW-CS Icons
Excellent, made my day!
For future icons, once the functionality is in and finalized, I can take a look at those.
For future icons, once the functionality is in and finalized, I can take a look at those.