I'm not sure I'd even sink the mortar that much - looking at the no-parallax pictures, it looks like the stones are rough on the faces but have straight, sharp edges. If the mortar was nearly flush (i.e. as if someone had put the stones together than scraped off the excess with a finger or trowel so it didn't stick out but came right to the edge) but the stones still had parallax dents and lumps.
In this picture, the mortar isn't recessed but the stones are definitely rough and not marshmallow-shaped.
Lysol's normal mapped texture packs
Re: Lysol's normal mapped texture packs
I think we might be getting somewhere.
https://imgur.com/l9sv2YW
EDIT:
Yes indeed, this might be something:
https://imgur.com/a/GOjmp3w
I think at least I'm happy with it how it looks now. But do share your opinions if you have any.
Oh and,
https://imgur.com/l9sv2YW
EDIT:
Yes indeed, this might be something:
https://imgur.com/a/GOjmp3w
I think at least I'm happy with it how it looks now. But do share your opinions if you have any.
Oh and,
Yes, I actually agree that this texture shouldn't really sink the mortar, barely at all. But I like when the parallax map defines the edges of each stone a bit. I think I'll upload both the normal mapped version and the parallax mapped version, so people can pick the version they prefer.AnyOldName3 wrote: ↑17 Feb 2019, 16:03 I'm not sure I'd even sink the mortar that much - looking at the no-parallax pictures, it looks like the stones are rough on the faces but have straight, sharp edges. If the mortar was nearly flush (i.e. as if someone had put the stones together than scraped off the excess with a finger or trowel so it didn't stick out but came right to the edge) but the stones still had parallax dents and lumps.
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: Lysol's normal mapped texture packs
Saw the pics and these are frikken AWESOME. I do hope to see more of these.
ST
ST
- ArashiAganawa
- Posts: 74
- Joined: 02 Feb 2017, 02:11
Re: Lysol's normal mapped texture packs
Those look awesome! I'm assuming you're either using a build of OpenMW with shadows, or not using OpenMW at all. Either way, looks great!lysol wrote: ↑18 Feb 2019, 04:51 I think we might be getting somewhere.
https://imgur.com/l9sv2YW
EDIT:
Yes indeed, this might be something:
https://imgur.com/a/GOjmp3w
I think at least I'm happy with it how it looks now. But do share your opinions if you have any.
Oh and,
Yes, I actually agree that this texture shouldn't really sink the mortar, barely at all. But I like when the parallax map defines the edges of each stone a bit. I think I'll upload both the normal mapped version and the parallax mapped version, so people can pick the version they prefer.AnyOldName3 wrote: ↑17 Feb 2019, 16:03 I'm not sure I'd even sink the mortar that much - looking at the no-parallax pictures, it looks like the stones are rough on the faces but have straight, sharp edges. If the mortar was nearly flush (i.e. as if someone had put the stones together than scraped off the excess with a finger or trowel so it didn't stick out but came right to the edge) but the stones still had parallax dents and lumps.
Re: Lysol's normal mapped texture packs
Yes, these look great!
Re: Lysol's normal mapped texture packs
https://www.nexusmods.com/morrowind/mods/46413
So I released the mod.
I wanted to use the atlas meshes, but I ran into some troubles with it. Here are some screenshots documenting the issues. If the problems can get solved, I will of course upload a new version, because project atlas is a great idea.
So I released the mod.
I wanted to use the atlas meshes, but I ran into some troubles with it. Here are some screenshots documenting the issues. If the problems can get solved, I will of course upload a new version, because project atlas is a great idea.
Re: Lysol's normal mapped texture packs
At the risk of being yelled at for bringing this thread back from the dead, I was wondering if Lysol has made any more progress towards atlasing any of his texture packs since he last posted here, and whether or not he was still working on any further textures.
Also, this thread hardly seems off-topic. It could probably be moved to the modding forum.
Also, this thread hardly seems off-topic. It could probably be moved to the modding forum.
Re: Lysol's normal mapped texture packs
There was no modding forum back when this thread was created IIRC. Otherwise I would have obviously put it there instead.
Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now.
Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now.