Looking to improve animations
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
Deleted file, no need I think I made it work!
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
Sadly not even vanilla skeleton is giving me 100% accurate result, I uploaded on Nexsus resource and description of things that are bugging me.
Also I added new video you can check it all here:
http://www.nexusmods.com/morrowind/mods/44125/?
The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.
Also I added new video you can check it all here:
http://www.nexusmods.com/morrowind/mods/44125/?
The only solution that I see is to make new custom skeleton with new body mesh (I already have female body mesh), but the problem I cannot solve is implementing this in the game, I need probably programmer or scripter or someone to check this out.
Re: Looking to improve animations
Keep up the good work! I bet you'll figure it out.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
Well I found the problem but not the solution. It only appears with vanilla male hand mesh, and not with female version. The reason is that the female version is much more thinner in mesh then the male that are more thicker.
So again skinning problem, the ring finger is pulling the middle finger vertex.
So again skinning problem, the ring finger is pulling the middle finger vertex.
Re: Looking to improve animations
i think theres a nif plugin for maya.. heres the link http://www.nexusmods.com/skyrim/mods/65421/?
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- Posts: 16
- Joined: 14 Jun 2019, 21:42
- Gitlab profile: https://gitlab.com/PopeRigby
Re: Looking to improve animations
Did you ever progress on this?
Re: Looking to improve animations
Unrelated directly to this effort, OpenMW got COLLADA format support in the past few months. Along the way we figured out the animation pipeline requirements and created the first custom character. The eventual goal is to have the character include all the required animations. You can read more about this here:
viewtopic.php?f=2&t=3724&start=90
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- Posts: 16
- Joined: 14 Jun 2019, 21:42
- Gitlab profile: https://gitlab.com/PopeRigby
Re: Looking to improve animations
Sounds awesome.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Looking to improve animations
I did with a help of Greatness7, but I quit. It is still great pain to do it, plus I wasn't happy with the result.
And I'm currently playing WoW.
These are some test animations I did:
https://www.youtube.com/watch?v=hAtq9GzYrTw
https://www.youtube.com/watch?v=tPn3js9SyzA
https://www.youtube.com/watch?v=gyk17TgRboc
https://www.youtube.com/watch?v=iant9lIEyUY
https://www.youtube.com/watch?v=lS6PCOj_eeo
https://www.youtube.com/watch?v=lsCC-4CciuE
https://www.youtube.com/watch?v=7VN31bUXtfg
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Looking to improve animations
You had me at Man 'O War