I wonder if it's me did something wrong :/
Say, I use Fortify Personality 100 to a merchant with 70 disposition and after the trading it decreased to 50Disposition fix. When talking to someone while under the effect of a personality increase that would push disposition over 100, extra disposition could be lost when the effect expired. This should no longer happen.
I tested on game without mod (only 2 dlc) and a fresh new save, it reproduced
Steps:
- 1. Check the debug mode (skip character creation and set spawn point), set spawn cell: Balmora, Guild of Mages
- 2. Add a script for it to run after start, content:
Code: Select all
player->AddItem "Gold_001" 99999 player->setspeed 200 player->setmagicka 500 player->setwillpower 500 player->addspell "Charisma"
- 3. Start the game from openmw, talk to the spellmaker downstairs, create a
100Charm
spell that fortify 100 personality on self for few seconds - 4. Talk to a trader nearby, persuade him with 1000 gold or so to increase his/her disposition higher than 50 and lower than 100, for example 70
- 5. Cast your
100Charm
and talk to the trader before the effect wear off, buy anything from him (purchase spell is not working, only physical trading counts, for example potions) - 6. Wait few seconds until the
100Charm
spell effect disappeard, talk to the trader again
Actual result:
The disposition of trader drop to 50
Expected result:
disposition drop back to 70
Any help? Did I break something?
If it is a bug, is there any makeshift fix I can do now, before it really fixed?
Info:
Game: morrowind GOTY version on steam
Openmw: 0.49.0 (Rev: f135cd19bd)