EDITOR: Item Cycling

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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

EDITOR: Item Cycling

Post by Greendogo »

I was reading through TR's object error reporting threads, and I got an idea that would help in situations like theirs.

What they have to do a lot of the time is go and look at every rock and tree to make sure that nothing is out of place.

What would be really awesome for them would be a function that would cycle through each item in the list from an isometric perspective looking down (or up, depending on user input, like holding shift or pushing a toggle button). In addition, the editor would present each item after clicking a "next item" button or something and it would perform the needed check to make sure there are no meshes in between the camera and the item so that the viewer can immediately see if it is floating or intersecting in a way that it is not supposed to with the floor (or ceiling, if the toggle to view from the bottom is pressed).

This is just an idea to make checking cells for misplaced/misaligned objects faster and simpler.
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Star-Demon
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Joined: 11 Aug 2011, 03:17
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Re: EDITOR: Item Cycling

Post by Star-Demon »

That's a really good idea. :O
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: EDITOR: Item Cycling

Post by Zini »

That is a rather specialised task and I don't think the majority of people will have any use for it.

To keep the editor from suffocating from bloat it would probably be better to have this feature in a plugin. As a post 1.0 feature we should consider a (python-based?) plugin system, that allows adding of editing functions and UI elements without modifying the actual editor.
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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: EDITOR: Item Cycling

Post by Greendogo »

That would be splendid! I can imagine the community doing some pretty awesome plugins if we give them the bulk of the editor :D
ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: EDITOR: Item Cycling

Post by ezzetabi »

We will need a Mod category ``Editor''!
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