Star-Demon wrote:
Well, TR is nearing an update (At long, long last), and I've been playing lately and wanted to share what I've done in Morrowind. I make simple mods that do really helpful things.
------------
I just changed to Ulviriths's Legacy from UI (EDIT: and it's better.) Is there a redoran version of this?
I'm on the fence about switching from MGE to XE...MGE seems to have been abandoned, but XE is lacking features...What do you folks think?
Star-Demon wrote:
Wow. After years of playing in the construction set and damning the quest and dialogue system, making dialogue for NPCs just became a lot more clear out of nowhere. Maybe I'll start making mods again or improve the ones I have...
pvdk wrote:
Make sure you remember how to create quests and dialogue, we could use that knowledge when we implement it our CS
Zini wrote:
Nah, not really. The dialogue and quest system under MW is extremely simple. Too simple actually. That is what makes it so hard to write dialogues.
Star-Demon wrote:
Zini wrote:Nah, not really. The dialogue and quest system under MW is extremely simple. Too simple actually. That is what makes it so hard to write dialogues.
It's easy - but the problem is that the GUI sucks.
I already updated Save the Casters with what I learned. I'll be making more mods, now!
Star-Demon wrote:
I really want to make an advanced Companion Mod...I'm getting tired of stupid and unexciting companions.
Star-Demon wrote:
Hey everyone!
I've been playing through Tribunal, and I'm almost done, so that means some updates to my mods!
I updated Save the Casters! - I am pretty overpowered right now, (Ulvirith's legacy stuff) and I have two companions with me (Ash-kosh and Sara), but those Advanced Steam Centurions were a nightmare nonetheless.
The Goblins also were big problem - their weapons, made of strange bone-like material - were better than most rare items! That also had to be changed.