Also, I am going to start prepping the changelog:
This is copy/pasted from the tracker. Additionally I have:Bug #154: FPS Drop
Bug #169: Local scripts continue running if associated object is deleted
Bug #174: OpenMW fails to start if the config directory doesn't exist
Bug #187: Missing lighting
Bug #188: Lights without a mesh are not rendered
Bug #191: Taking screenshot causes crash when running installed
Bug #194: Ogre crash when visiting Akulakhan's Chamber
Bug #200: Paths with quotes for data-local= in the configuration file get ignored
Feature #28: Sort out the cell load problem
Feature #31: Allow the player to move away from pre-defined cells
Feature #35: Use alternate storage location for modified object position
Feature #45: NPC animations
Feature #46: Creature Animation
Feature #89: Journal Window
Feature #110: Automatically pick up the path of existing MW-installations
Feature #162: Need to create app bundle using CMake, not by hand
Feature #183: More FPS display settings
Task #19: Refactor engine class
Task #109: Automate Packaging
Task #112: Catch exceptions thrown in input handling functions
Task #128: Cleanup Configuration File Handling
Task #131: NPC Activation doesn't work properly
Task #144: MWRender cleanup
Task #155: cmake cleanup
Task #168: Configuration cleanup, part 2
Of course the stuff from the tracker will need to be condensed/rewritten for the release announcement, but I wanted to ask, is there anything else that needs to be added? Aside from "lolol it's 0.12"?1. The launcher regression on 32bit Ubuntu (some button/background graphics missing).
2. That you need to remove all old openmw.cfg, if you want the automatic detection of MW installations to work.
3. If the data path is set manually and it contains spaces, it needs to be put inside quotation marks.