Myckel wrote:Just build OpenMW from GIT, all ground in exteriors is white. Options has shaders to off (my hardware (Radeon HD 3450) doesn't support it), but an error about compiling the shaders it dumped onto the console. Is this known?
Myckel wrote:Just build OpenMW from GIT, all ground in exteriors is white. Options has shaders to off (my hardware (Radeon HD 3450) doesn't support it), but an error about compiling the shaders it dumped onto the console. Is this known?
Using binary blob or opensource driver?
Open source driver, version 7.0.0. (latest)
I have a HD 3640 with the binary blob on precise, and everything seems to work. I've not tested with the opensource drivers. Can you confirm that it is the same with the binary (fglrx) driver?
Mac OS X, early 2009 iMac (Nvidia 9400, Core2Duo 2.66 GHz):
- when I talk to someone it shows a disposition of 0 by default
- gioug to balmora, then the clothier's shop I noticed weird collision when I approach he rack: it's possible to stick to the pillars and I hit the rack when I'm still about one character's width away from it. This doesn't happen with the rack upstairs, could it be because of the small carpet in front of the rack?
- I tried typing ulock into the console and then clicking a locked door but it wouldn't copy the name of the door into the prompt. Same with kill.
HiPhish wrote:Mac OS X, early 2009 iMac (Nvidia 9400, Core2Duo 2.66 GHz):
- when I talk to someone it shows a disposition of 0 by default
Not for every body and depends which cast race you have.
HiPhish wrote:
- I tried typing ulock into the console and then clicking a locked door but it wouldn't copy the name of the door into the prompt. Same with kill.
Does not put to the prompt but it puts to the header title hoever sometimes only for the second click
and unlock works for chests, and sethealth 0 works for NPC,
and animations works after u exit console mode.
OK, now the clicking works. I tried running around abit more to find carpets with weird collisiond and I think I found an interesting one: To to Balmora Council Manor, one you enter the building go straight, you will collide with the table, as you should. No go back a few steps and take a step to the left, now walk forward again and you will hit something but you won't be as close to the table as ou used to be. It feels like i collided with the corner of the carpet. I've attached a screenshot