Search found 1420 matches
- 31 Jan 2012, 18:07
- Forum: General Development
- Topic: Remove MyGUI from codebase
- Replies: 9
- Views: 4770
Re: Remove MyGUI from codebase
Think I saw a list of those deprecated functions somewhere in the MyGUI subforums: http://www.ogre3d.org/addonforums/viewforum.php?f=17
- 31 Jan 2012, 18:00
- Forum: General Development
- Topic: How can I help?
- Replies: 19
- Views: 8851
Re: How can I help?
Welcome Mirceam94!
- 25 Jan 2012, 10:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81770
Re: OpenMW 0.13.0
Is it just me or is the lighting significantly different/better than that of normal Morrowind? I'm sure it'll require some tweaking once we're actually kicking around with playability, but aside from the strange lighting on the terrain (understandable since that code is still in diapers), the light...
- 25 Jan 2012, 09:57
- Forum: General Development
- Topic: Can I help?
- Replies: 15
- Views: 7015
Re: Can I help?
This was something I was doing a lot of research on way back in the Google Group days. It would really be nice to have something to work with OpenMW if someone didn't own the actual game or have a copy with them. Sounds difficult, because that means you can use absolutely nothing from the original ...
- 24 Jan 2012, 19:53
- Forum: General Development
- Topic: Can I help?
- Replies: 15
- Views: 7015
Re: Can I help?
One more thing from me. Morrowind had no demo and we could use sort of a test cells combined into one esm with no morrowind data needed. It's not that important but this idea was here for a while now. Yes, and we have abandoned the idea since then. Little point in having a custom test ESM, when we ...
- 24 Jan 2012, 19:37
- Forum: Feature Requests and Suggestions
- Topic: Quick Inventory Transfer
- Replies: 2
- Views: 4305
Re: Quick Inventory Transfer
I like the double click idea, Herrbatka. So basically, if you want to drag one arrow from a stack, you hold down shift and drag it over. But if you just want to grab it and stuff it in your pocket, just hold down shift and double click to grab one, or hold down ctrl and double click to grab them all.
- 24 Jan 2012, 19:32
- Forum: Feature Requests and Suggestions
- Topic: Updated Doors
- Replies: 17
- Views: 11294
Re: Updated Doors
Explain what you mean in more detail please. Some of us haven't played Skyrim yet.
- 06 Dec 2011, 20:25
- Forum: General
- Topic: OpenMW cries out for its champions
- Replies: 16
- Views: 11093
Re: OpenMW cries out for its champions
Be thankful that so much has already been accomplished. Coding is hard work and time consuming. As a matter of fact, so many opensource projects fall apart long before they reach the state that OpenMW is in, so we should thank our lucky stars that didn't happen back when the project moved out of Nic...
- 10 Sep 2011, 11:54
- Forum: General
- Topic: OpenMW 0.11.1
- Replies: 37
- Views: 25207
Re: OpenMW 0.11.1
This is exciting, the first public release in a long time. Let's hope we can wrangle in some new blood with this.
- 26 Aug 2011, 02:10
- Forum: General Development
- Topic: Creature Animation
- Replies: 25
- Views: 14343
Re: Creature Animation
Nicely done Jhooks1!