Going well so far - I got a lot done today.
I don't think it's memory efficient, but I can open new forms, and close the application.
Now, I need to learn how to populate tables, and read data from entire rows. it's help if I control the size of certain columns.
Search found 73 matches
- 01 Oct 2011, 22:24
- Forum: General
- Topic: OpenMW 0.11.1
- Replies: 37
- Views: 25313
Re: OpenMW 0.11.1
Once my issues with the launcher are fixed I will cook something up to post.
- 01 Oct 2011, 22:22
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35898
Re: OpenMW Launcher
It still doesn't work for me. I get the same "has stopped working..." thing as last time when I posted the screenshot. If there was something I was supposed to do, it should probably be included in the readme. Anyways - my openmw.cfg: data=D:\Morrowind\Data Files\ resources=./resources Ope...
- 24 Sep 2011, 13:53
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47235
Re: 0.11.1 Release
interesting bug.
As I go forward outside, Every time a new cell is loaded in front of me, The music changes.
Launcher doesn't work.
Readme is a block of text.
How do I open journal and generate a Messagebox?
As I go forward outside, Every time a new cell is loaded in front of me, The music changes.
Launcher doesn't work.
Readme is a block of text.
How do I open journal and generate a Messagebox?
- 23 Sep 2011, 01:32
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47235
Re: 0.11.1 Release
Cool - I'll get to work this weekend on putting something together.
I guess I should include changes from 0.11.0.
I guess I should include changes from 0.11.0.
- 22 Sep 2011, 22:44
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47235
Re: 0.11.1 Release
What's the word on windows?
Preferably x64.
Preferably x64.
- 22 Sep 2011, 22:41
- Forum: General Development
- Topic: Cell Handling Improvements (Issues #28, #31)
- Replies: 5
- Views: 3737
Re: Cell Handling Improvements (Issues #28, #31)
Yes, but do the statics point the right way?
Good work, though. The cell loading was the most obvious loading time in the game.
Good work, though. The cell loading was the most obvious loading time in the game.
Re: QT Thread
Actually - I meant Tooltips in QtCreator itself - I'd like to know what all these new properties and things actually are and what they do
Thanks though!
Thanks though!
- 18 Sep 2011, 21:49
- Forum: General Development
- Topic: Speed Up
- Replies: 24
- Views: 11618
Re: Speed Up
I'd call substantial more work a disaster.
That explains as lot though - thanks.
That explains as lot though - thanks.
- 18 Sep 2011, 16:24
- Forum: General Development
- Topic: Speed Up
- Replies: 24
- Views: 11618
Re: Speed Up
f we store it in game as it's stored on disk, that means that, for something we'll be iterating through constantly We don't constantly iterate over anything. We iterate over all the references in a cell exactly once when the cell becomes active. And that's it. I understand - but what about NPC beha...