Search found 44 matches
- 23 Mar 2012, 22:01
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81795
Re: OpenMW 0.13.0
The results of the rc2 win32 test is the following: 1 - openmw.cfg is created correctly by the launcher in the user space. 2 - Probably there is a regression since I cant take up any quest as the choice menu does not seen in the rc2. I tried with the Fargoth's and after clicking the ring in the dial...
- 23 Mar 2012, 15:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81795
Re: OpenMW 0.13.0
Please note that I can only test builds now! I did not set up my build yet in osx and definitely not in windows. So if your new changes are not int Ace's new rc2 build then I will not be able to test. Sorry!gus wrote:I tried some changes in my DialogueSystem branch. Any better?
- 23 Mar 2012, 15:08
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81795
Re: OpenMW 0.13.0
trikorder wrote: 3 - NPC Dialogues works quite well the only thing I noticed that after activation it take quite a time (5-10 sec) to pop up. Is this normal somebody noticed it as well ? +1. Can anyone upload a screenshot of dialog window with multiple lines of text? Do you have slow computers? Bec...
- 22 Mar 2012, 11:50
- Forum: Organisation and Planning
- Topic: Only one Openmw.cfg
- Replies: 4
- Views: 3574
Re: Only one Openmw.cfg
I can confirm Amenophis's report about not having openmw.cfg in the
user space "Documents and Settings/[my name]/My Documents/My Games"
I have however
MyGUI.log, Ogre.log, launcher.cfg, launcherOgre.log, ogre.cfg
these files there.
But I did not have problem running the game.
user space "Documents and Settings/[my name]/My Documents/My Games"
I have however
MyGUI.log, Ogre.log, launcher.cfg, launcherOgre.log, ogre.cfg
these files there.
But I did not have problem running the game.
- 22 Mar 2012, 11:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81795
Re: OpenMW 0.13.0
Edit: I think the wording of the dialogue box could use some improvements. I see now that it could be misinterpreted. OpenMW needs the Data Files directory, not the directory containing the Data Files directory (which is the MW directory). However I am somewhat surprised that this message box comes...
Re: WonderCon
wow looks fun, especially the mortal combat team rocks for me
thanks
thanks
Re: WonderCon
Welcome back
Do you have a link to summary of WonderCon with images ?
Do you have a link to summary of WonderCon with images ?
- 12 Mar 2012, 19:57
- Forum: General
- Topic: Cooperation with SKSE devs?
- Replies: 15
- Views: 8274
Re: Cooperation with SKSE devs?
+1 in favour of these!Yacoby wrote:I would hope we do have support for MGE, MWSE and maybe MWE commands post 1.0. Some great mods use them so it would be nice to have support out of the box.
- 06 Mar 2012, 21:13
- Forum: Support
- Topic: OpenMW Launcher config file not working properly
- Replies: 7
- Views: 7603
Re: OpenMW Launcher config file not working properly
Running Vista. On a fresh install of OpenMW 12.0 I started the launcher and it didn't automatically find the Morrowind data path. So I delete the config file, which is what I think the 12.0 front page announcement is suggesting I do, which causes the launcher to insta-crash on opening. The 0.12 ann...
- 06 Mar 2012, 09:16
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103832
Re: OpenMW 0.12.0
Rejoice, Windows x64 build: http://ace.haxalot.com/projects/OpenMW/OpenMW-0.12.0-win64.exe (Haven't been able to test it properly as I built it over remote desktop) I've tried it and it's missing the d3dx9_43.dll used by the direct3d9 renderer. Everything works fine when using the opengl renderer. ...