Search found 44 matches

by trikorder
23 Mar 2012, 22:01
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81795

Re: OpenMW 0.13.0

The results of the rc2 win32 test is the following: 1 - openmw.cfg is created correctly by the launcher in the user space. 2 - Probably there is a regression since I cant take up any quest as the choice menu does not seen in the rc2. I tried with the Fargoth's and after clicking the ring in the dial...
by trikorder
23 Mar 2012, 15:44
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81795

Re: OpenMW 0.13.0

gus wrote:I tried some changes in my DialogueSystem branch. Any better?
Please note that I can only test builds now! I did not set up my build yet in osx and definitely not in windows. So if your new changes are not int Ace's new rc2 build then I will not be able to test. Sorry!
by trikorder
23 Mar 2012, 15:08
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81795

Re: OpenMW 0.13.0

trikorder wrote: 3 - NPC Dialogues works quite well the only thing I noticed that after activation it take quite a time (5-10 sec) to pop up. Is this normal somebody noticed it as well ? +1. Can anyone upload a screenshot of dialog window with multiple lines of text? Do you have slow computers? Bec...
by trikorder
22 Mar 2012, 11:50
Forum: Organisation and Planning
Topic: Only one Openmw.cfg
Replies: 4
Views: 3574

Re: Only one Openmw.cfg

I can confirm Amenophis's report about not having openmw.cfg in the
user space "Documents and Settings/[my name]/My Documents/My Games"
I have however
MyGUI.log, Ogre.log, launcher.cfg, launcherOgre.log, ogre.cfg
these files there.

But I did not have problem running the game.
by trikorder
22 Mar 2012, 11:42
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81795

Re: OpenMW 0.13.0

Edit: I think the wording of the dialogue box could use some improvements. I see now that it could be misinterpreted. OpenMW needs the Data Files directory, not the directory containing the Data Files directory (which is the MW directory). However I am somewhat surprised that this message box comes...
by trikorder
19 Mar 2012, 20:49
Forum: Off Topic
Topic: WonderCon
Replies: 5
Views: 3022

Re: WonderCon

wow looks fun, especially the mortal combat team rocks for me :)
thanks
by trikorder
19 Mar 2012, 18:14
Forum: Off Topic
Topic: WonderCon
Replies: 5
Views: 3022

Re: WonderCon

Welcome back ;)
Do you have a link to summary of WonderCon with images ?
by trikorder
12 Mar 2012, 19:57
Forum: General
Topic: Cooperation with SKSE devs?
Replies: 15
Views: 8274

Re: Cooperation with SKSE devs?

Yacoby wrote:I would hope we do have support for MGE, MWSE and maybe MWE commands post 1.0. Some great mods use them so it would be nice to have support out of the box.
+1 in favour of these!
by trikorder
06 Mar 2012, 21:13
Forum: Support
Topic: OpenMW Launcher config file not working properly
Replies: 7
Views: 7603

Re: OpenMW Launcher config file not working properly

Running Vista. On a fresh install of OpenMW 12.0 I started the launcher and it didn't automatically find the Morrowind data path. So I delete the config file, which is what I think the 12.0 front page announcement is suggesting I do, which causes the launcher to insta-crash on opening. The 0.12 ann...
by trikorder
06 Mar 2012, 09:16
Forum: Organisation and Planning
Topic: OpenMW 0.12.0
Replies: 261
Views: 103832

Re: OpenMW 0.12.0

Rejoice, Windows x64 build: http://ace.haxalot.com/projects/OpenMW/OpenMW-0.12.0-win64.exe (Haven't been able to test it properly as I built it over remote desktop) I've tried it and it's missing the d3dx9_43.dll used by the direct3d9 renderer. Everything works fine when using the opengl renderer. ...