Search found 44 matches
- 19 Sep 2012, 19:35
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64648
Re: OpenMW 0.18.0
The crashlog isn't particularly detailed, so no idea right now. It crashes upon entering any exterior? Does it work when using --start="seyda neen" ? It works with explicit --start="seyda neen" or --start="balmora" or normal beshara then going out to the wild. After I ...
- 19 Sep 2012, 18:48
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64648
Re: OpenMW 0.18.0
Anyway, the Mac version crashes when trying to launch. Here are my Ogre.log and MyGUI.log No idea, is it possible to get a backtrace? Mac Lion 10.7.4 0.18. RC 2 openmw fail on launch with. Assertion failed: ((min.x <= max.x && min.y <= max.y && min.z <= max.z) && "The m...
- 19 Sep 2012, 16:32
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64648
Re: OpenMW 0.18.0
some changes in cmake scripts broke automated release build on OS X. So no RCs at least before today's night. UPD: ok, it was easier than I thought. Fix on github, RCs here: https://dl.dropbox.com/u/28481/openmw/OpenMW-0.18.0-rc2.dmg Mac Lion 10.7.4 0.18. RC 2 openmw fail on launch with. Assertion ...
- 09 Aug 2012, 15:31
- Forum: General Development
- Topic: Mercantile
- Replies: 5
- Views: 6801
Re: Mercantile
It seems to me that it is not so obvious to fix the "Mercantile" skill if you want to keep everything else as in mw for openmw 1.0. BTB sais this on the commentary to MCP Mercantile Fix As I explained in my commentary for HotFusion's Economy Adjuster mod, the infamous "mercantile bug&...
- 07 Aug 2012, 12:07
- Forum: Off Topic
- Topic: Curiosity Rover
- Replies: 6
- Views: 3367
Re: Curiosity Rover
http://www.nasa.gov/mission_pages/msl/n ... 0806b.html
NASA's Mars Reconnaissance orbiter captured the Curiosity rover still connected to its 51-foot-wide (almost 16 meter) parachute as it descended towards its landing site at Gale Crater.
NASA's Mars Reconnaissance orbiter captured the Curiosity rover still connected to its 51-foot-wide (almost 16 meter) parachute as it descended towards its landing site at Gale Crater.
- 02 Jul 2012, 11:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.16.0
- Replies: 126
- Views: 66075
Re: OpenMW 0.16.0
For me it show up on Chromium, maybe is some cacheing issue did you reaload several times the page?raevol wrote:The release post is showing up for me in Firefox where I posted it (I am logged out now) but not in Chromium or on my phone... any ideas why?
- 23 May 2012, 12:06
- Forum: Organisation and Planning
- Topic: OpenMW 0.15.0
- Replies: 70
- Views: 46091
Re: OpenMW 0.15.0
Useful feedback, thanks. [Water] shader = false in your settings.cfg file (which will disable multiple render targets), could you try that? Thanks Scrawl, you are correct as usual :), setting the shader to false in the water section solves the problem, in a way. I wonder if related but after doing ...
- 22 May 2012, 23:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.15.0
- Replies: 70
- Views: 46091
Re: OpenMW 0.15.0
http://dl.dropbox.com/u/28481/openmw/OpenMW-0.15.0-rc1.dmg OS X build. Anyone on mac test please! Here is a quick test report it was a pm to corristo but I put it here as well: Here is my test report: Things advanced a lot GUI-wise cool 8-) I have made some screenshots you can find them here: https...
- 18 Apr 2012, 22:25
- Forum: Support
- Topic: Mac build crashes
- Replies: 38
- Views: 16241
Re: Mac build crashes
I have also a crash with the 0.14 mac release on snow leopard but I have no problem with the launcher but entering on water or coc "Seyda Neen" and/or moving out from water chrashes with: ERROR: OGRE EXCEPTION(5:ItemIdentityException): Referencing non-existent compositor texture in Composi...
- 29 Mar 2012, 07:32
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81820
Re: OpenMW 0.13.0
Hi Guys, I have quickly tested the osx 0.13 version made by corristo on snow leopard There is environment sounds however I did not hear the stilt rider howl pick up sounds seems to work, there is sky and sun, dialogues and quest and journal seems to work. night sky, moons I did not tested, so more t...