Search found 119 matches

by Yacoby
27 Mar 2012, 12:23
Forum: General Development
Topic: Memory leaks and uninitialised variables
Replies: 12
Views: 37532

Re: Memory leaks and uninitialised variables

Heh. Thanks for pointing this out. I am guessing some of the code I am working on has this problem (It may have been me who wrote it, IDK) and it was on my tofix list given that I am working on the code again. I will try and make my code saner. There are points where you need to use things such as O...
by Yacoby
26 Mar 2012, 14:41
Forum: General Development
Topic: git status
Replies: 9
Views: 4573

Re: git status

corristo wrote:Or your favorite IDE SCM plugin :)
Yeah, I really need to find something for Vim + Git. I am sure there is loads out there, just lazyness is getting in my way :) I will see what I can do after this weeks hell (Maths coursework)
by Yacoby
26 Mar 2012, 10:45
Forum: General Development
Topic: git status
Replies: 9
Views: 4573

Re: git status

I use/would recommend gitg as I prefer it over the terminal for checking over a commit (pretty colours etc)
by Yacoby
24 Mar 2012, 13:42
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 51151

Re: [post-1.0] Scripting enhancemnts

To play devils advocate, given that we are ditching backwards compatibility, We are not ditching backward compatibility. Old scripts can run unmodified. If you want to extend a new script with features from newer compatibility levels, most likely they will work too without modifications (after you ...
by Yacoby
23 Mar 2012, 19:46
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 51151

Re: [post-1.0] Scripting enhancemnts

To play devils advocate, given that we are ditching backwards compatibility, is there any reason why we don't implement something small and fast like Lua/Python? Just run it along side the default scripting language. Some of these changes seem flawed. Like trying to make an octopus by sticking more ...
by Yacoby
22 Mar 2012, 22:34
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 21403

Re: OGRE 1.8

Terrain may also need some tweaks to work with 1.8. I am back running 1.7 so I don't know what changed. I do know there are a few changes in Ogre::Terrain from 1.7 to 1.8. If memory servers me, the changes needed were in the new material we have for terrain. I say upgrade. EDIT: To add detail, there...
by Yacoby
22 Mar 2012, 19:45
Forum: Infrastructure
Topic: github commits in IRC channel
Replies: 8
Views: 5393

Re: github commits in IRC channel

That would be pretty awesome.
by Yacoby
20 Mar 2012, 09:56
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 66326

Re: Water Rendering

But do Morrowind.esm interior cells even have water by default? I would expect you need to set it with the SetWaterLevel instruction first. There is a flag for interiors to indicate if they have water. SetWaterLevel defaults to -128, even if the cell doesn't have any water. There is a patch for the...
by Yacoby
18 Mar 2012, 14:43
Forum: Organisation and Planning
Topic: Steps towards a Promo Video
Replies: 28
Views: 12159

Re: Steps towards a Promo Video

I think it will become easier to make trailers when the game progresses further. When we have magic and combat we should be able to do some well rounded trailers as we will be able to have bits of action and start fitting the video to the music.
by Yacoby
16 Mar 2012, 12:30
Forum: General Development
Topic: Terrain
Replies: 104
Views: 40795

Re: Terrain

Just a FYI, there are a couple of bits of code that need sorting out, I don't have time to fix them this coming week but I should have enough free time after that.