That looks spot on!
Will this be included in a future version of the launcher?
Search found 46 matches
- 28 Mar 2012, 19:46
- Forum: Organisation and Planning
- Topic: Logo and designs
- Replies: 192
- Views: 83970
- 28 Mar 2012, 15:21
- Forum: Organisation and Planning
- Topic: Logo and designs
- Replies: 192
- Views: 83970
Re: Logo and designs
Ooh, I like that.
I think the line decorations behind the lettering are a little too dark, slightly distracting. Overall it looks good.
I think the line decorations behind the lettering are a little too dark, slightly distracting. Overall it looks good.
- 28 Mar 2012, 13:37
- Forum: General Development
- Topic: Physics improvement
- Replies: 272
- Views: 86310
Re: Physics improvement
Looks good!
- 27 Mar 2012, 19:56
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
Here's a fedora repo file from artorius, please test: http://artorius.us/projects/openmw/builds/fedora/16/noarch/openmw-f16-repo-1.0-1.fc16.noarch.rpm Updated (cleaner) OpenMW installation instructions for Fedora users can be found here: http://openmw.org/forum/viewtopic.php?f=8&t=599&p=365...
- 20 Mar 2012, 19:22
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
Also, quick question on the Dialogue GUI. In the original game, the windows are semi transparent (I understand that this feature might not be implemented for a bit), but they are resizable and moveable. When I use the dialogues in openmw, they are static and I can't move them. When I play the game ...
- 20 Mar 2012, 15:57
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
Cool, thanks for the clarification. Also, quick question on the Dialogue GUI. In the original game, the windows are semi transparent (I understand that this feature might not be implemented for a bit), but they are resizable and moveable. When I use the dialogues in openmw, they are static and I can...
- 20 Mar 2012, 15:52
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
I don't know if this is anything to be concerned with yet, but I was in Ebonheart and it was raining. I closed out of the game, and saw this in my terminal window (I launched the game from the command line): Sound: wind calm4 Chance:4 error line 7, column 14 (DontSaveObject) Unexpected name Sound: w...
- 19 Mar 2012, 22:10
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
Any Fedora users can get it from the main repo now. Just remove the original openmw.repo file, and create a new one with these contents: [openmw] name=OpenMW Release baseurl=http://openmw.org/builds/fedora/RPMS/$releasever/$basearch/ enabled=1 gpgcheck=0 Also, make sure you have the RPMFusion repo i...
- 19 Mar 2012, 20:51
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
Actually, just did another clean compile, and it still doesn't show up. However, I was able to use the omwlauncher and run the game. I guess it's safe to leave it out of the RPM then.
- 19 Mar 2012, 20:41
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81928
Re: OpenMW 0.13.0
Is that something new? When I built the RPM's before, the file was there and was added to the RPM after the source was compiled.