Search found 52 matches

by natirips
28 May 2012, 07:56
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82224

Re: OpenMW 0.16.0

Okulo, if you're using X window system (testing MW over WINE) you can use libXtst to keep a key pressed for some time. Example here: https://sites.google.com/site/natirips/daounloudz-downloads/spacer.c?attredirects=0&d=1 . That program mashes the spacebar, but I think it's pretty easy to adapt i...
by natirips
27 May 2012, 20:11
Forum: Infrastructure
Topic: attached images not always displayed in forums
Replies: 8
Views: 3912

attached images not always displayed in forums

I noticed that some images do not display if I re-visit a topic. Insted, I have to right-click the "image" (it's filename) and select "view image" from the drop-down menu (this probably varies from browser to browser). Is that a bug (a.k.a. feature, works-as-intended, etc.) or is...
by natirips
27 May 2012, 20:04
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82224

Re: OpenMW 0.16.0

You could use player->getpos x player->getpos y player->getpos z in the console before and after moving. (easier than trying to walk exactly a portion of the cell size) The length you moved (if you went in a straight line) is: screenshot10.png Divide that by time (in seconds) to get speed.
by natirips
24 May 2012, 10:51
Forum: Feature Requests and Suggestions
Topic: Alchemy screen Mark III
Replies: 21
Views: 9840

Re: Alchemy screen Mark III

Greendogo wrote:This is an idea I had when we were using the old forums:
Greendogo wrote:...
IMHO, this would somewhat kill the role-play factor (MW is an RPG after all, not a MySQL front-end). It would be easy to use though, so perhaps this could be a good post-1.0 .esx mod.
by natirips
23 May 2012, 21:08
Forum: Feature Requests and Suggestions
Topic: Alchemy screen Mark III
Replies: 21
Views: 9840

Re: Alchemy screen Mark III

IMO Tarius' layout would be better with "Saved Recipes" and "Effects list" boxes swapped.
by natirips
22 May 2012, 20:05
Forum: Organisation and Planning
Topic: OpenMW 0.16.0
Replies: 126
Views: 65934

Re: OpenMW 0.16.0

...The game simply applies a rotational movement around the z axis over a given time... If you stand in the way, the door will only rotate until it hits you. The door will be stuck in this position until you either move out of the way of activate them again (reversing direction of rotation). Also, ...
by natirips
22 May 2012, 11:52
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 82617

Re: Reversing Morrowind

A few days in bed (picked up some virus) and so many posts about this. Anyway, from page 142 (156 physically) of MMM_Manual ( http://min.us/mChxB3o1o ): In many cases where you see Base and Mult game settings, the formula they're involved in is a standard linear equation in the form y = mx + b, wher...
by natirips
17 May 2012, 21:21
Forum: General
Topic: Thread for non-programming tasks
Replies: 27
Views: 11894

Re: Thread for non-programming tasks

Looting merchant's body revealed mo money whatsoever on their bodies for me (I tried with Clagius Clanler (Outfitter), Ra'Virr and whatever-the-name-was pawnbroker in Balmora). P.S.: But the barter amount resets after 24h, regardless of whether it was more, less or equal to their original amount. So...
by natirips
17 May 2012, 13:09
Forum: General Development
Topic: Inventory/Container GUI
Replies: 57
Views: 18122

Re: Inventory/Container GUI

There's one feature missing for containers; they have a flag "Organic" and if that flag is there, it is not allowed to place items in this container at all; I think that flag should be set only for plants and stuff like that, but not for NPCs and creatures (i.e. if you kill a ghost or a s...
by natirips
13 May 2012, 20:03
Forum: General Development
Topic: I'd like to work on Spell Window and Weapon/Spell icon HUD.
Replies: 11
Views: 5239

Re: I'd like to work on Spell Window and Weapon/Spell icon H

3. How can I find spell's school (for success formla)? I don't think spells have schools in MW. The magic effects of a spell have schools. See the MagicEffect record (components/esm/loadmgef.hpp). I just tried this out. Using spellmaking service from an NPC: I made a spell that: 1)Restore Health 10...