Search found 52 matches
- 28 May 2012, 07:56
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 82224
Re: OpenMW 0.16.0
Okulo, if you're using X window system (testing MW over WINE) you can use libXtst to keep a key pressed for some time. Example here: https://sites.google.com/site/natirips/daounloudz-downloads/spacer.c?attredirects=0&d=1 . That program mashes the spacebar, but I think it's pretty easy to adapt i...
- 27 May 2012, 20:11
- Forum: Infrastructure
- Topic: attached images not always displayed in forums
- Replies: 8
- Views: 3912
attached images not always displayed in forums
I noticed that some images do not display if I re-visit a topic. Insted, I have to right-click the "image" (it's filename) and select "view image" from the drop-down menu (this probably varies from browser to browser). Is that a bug (a.k.a. feature, works-as-intended, etc.) or is...
- 27 May 2012, 20:04
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 82224
Re: OpenMW 0.16.0
You could use player->getpos x player->getpos y player->getpos z in the console before and after moving. (easier than trying to walk exactly a portion of the cell size) The length you moved (if you went in a straight line) is: screenshot10.png Divide that by time (in seconds) to get speed.
- 24 May 2012, 10:51
- Forum: Feature Requests and Suggestions
- Topic: Alchemy screen Mark III
- Replies: 21
- Views: 9840
Re: Alchemy screen Mark III
IMHO, this would somewhat kill the role-play factor (MW is an RPG after all, not a MySQL front-end). It would be easy to use though, so perhaps this could be a good post-1.0 .esx mod.Greendogo wrote:This is an idea I had when we were using the old forums:
Greendogo wrote:...
- 23 May 2012, 21:08
- Forum: Feature Requests and Suggestions
- Topic: Alchemy screen Mark III
- Replies: 21
- Views: 9840
Re: Alchemy screen Mark III
IMO Tarius' layout would be better with "Saved Recipes" and "Effects list" boxes swapped.
- 22 May 2012, 20:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.16.0
- Replies: 126
- Views: 65934
Re: OpenMW 0.16.0
...The game simply applies a rotational movement around the z axis over a given time... If you stand in the way, the door will only rotate until it hits you. The door will be stuck in this position until you either move out of the way of activate them again (reversing direction of rotation). Also, ...
- 22 May 2012, 11:52
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82617
Re: Reversing Morrowind
A few days in bed (picked up some virus) and so many posts about this. Anyway, from page 142 (156 physically) of MMM_Manual ( http://min.us/mChxB3o1o ): In many cases where you see Base and Mult game settings, the formula they're involved in is a standard linear equation in the form y = mx + b, wher...
- 17 May 2012, 21:21
- Forum: General
- Topic: Thread for non-programming tasks
- Replies: 27
- Views: 11894
Re: Thread for non-programming tasks
Looting merchant's body revealed mo money whatsoever on their bodies for me (I tried with Clagius Clanler (Outfitter), Ra'Virr and whatever-the-name-was pawnbroker in Balmora). P.S.: But the barter amount resets after 24h, regardless of whether it was more, less or equal to their original amount. So...
- 17 May 2012, 13:09
- Forum: General Development
- Topic: Inventory/Container GUI
- Replies: 57
- Views: 18122
Re: Inventory/Container GUI
There's one feature missing for containers; they have a flag "Organic" and if that flag is there, it is not allowed to place items in this container at all; I think that flag should be set only for plants and stuff like that, but not for NPCs and creatures (i.e. if you kill a ghost or a s...
- 13 May 2012, 20:03
- Forum: General Development
- Topic: I'd like to work on Spell Window and Weapon/Spell icon HUD.
- Replies: 11
- Views: 5239
Re: I'd like to work on Spell Window and Weapon/Spell icon H
3. How can I find spell's school (for success formla)? I don't think spells have schools in MW. The magic effects of a spell have schools. See the MagicEffect record (components/esm/loadmgef.hpp). I just tried this out. Using spellmaking service from an NPC: I made a spell that: 1)Restore Health 10...