Search found 390 matches
- 30 May 2014, 17:50
- Forum: Off Topic
- Topic: lgro is getting married??
- Replies: 15
- Views: 7474
Re: lgro is getting married??
Congrats
- 27 May 2014, 15:41
- Forum: General
- Topic: Collision Implementation for static objects
- Replies: 14
- Views: 7656
Re: Collision Implementation for static objects
detecting collision/raycasting with bondingBox is A LOT faster than using trimesh. Besides, even if it does not matters for now, you need convexe shapes for dynamic collisions (ie oblivion/skyrim like collisions). When using trimesh, you have no way to know it's convexe. Anyway, if a boundingBox is ...
- 25 May 2014, 08:44
- Forum: General
- Topic: Collision Implementation for static objects
- Replies: 14
- Views: 7656
Re: Collision Implementation for static objects
IIRC they are not used. That being said, normals are useful for collisions algorithm, so the physic engine probably re-compute them at some point. To be honest, I didn't even realized there were normals for RCN :p
- 21 May 2014, 13:13
- Forum: General
- Topic: Collision Implementation for static objects
- Replies: 14
- Views: 7656
Re: Collision Implementation for static objects
It looks like the Flags for the NiNode and/or NiTrishape may have something to do with collision too. But I can not find a good explanation on what the flags are for. There is no good explanations. IIRC, some flags are redundant and can even be contradictory. Long story short, the NIF format is a m...
- 29 Mar 2014, 18:39
- Forum: General Development
- Topic: AI Combat - Alert my friends!
- Replies: 23
- Views: 11323
Re: AI Combat - Alert my friends!
not exactly sure of what you mean. Wanna come on IRC to discus further?
- 29 Mar 2014, 18:10
- Forum: General Development
- Topic: AI Combat - Alert my friends!
- Replies: 23
- Views: 11323
Re: AI Combat - Alert my friends!
mwmechanics/actors.cpp line 213
good to see I'm not alone with AI
good to see I'm not alone with AI
- 24 Mar 2014, 14:11
- Forum: General Development
- Topic: collision script instructions
- Replies: 0
- Views: 1664
collision script instructions
Hi, it seems that these instructions do not work in vanilla morrowind: http://www.uesp.net/wiki/Tes3Mod:GetColliding can someone confirm? I got confirmation about GetCollidingActor from someone from tamriel rebuild, but I'm not sure for others. I'm not sure I'm using them the right way either. Also,...
- 17 Mar 2014, 17:28
- Forum: General Development
- Topic: Initial profiling run Win32, direct3d, nvidia
- Replies: 16
- Views: 8030
Re: Initial profiling run Win32, direct3d, nvidia
Maybe we should post a saved game in addition to profiling informations, so that others can test in the same conditions. (only apply if you don't move though)
- 16 Mar 2014, 23:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 104084
Re: OpenMW 0.30.0
cc9cii, did you manage to get the profiling tool in MSVC express?
- 12 Mar 2014, 09:50
- Forum: Join the team
- Topic: Application - slothlife
- Replies: 13
- Views: 8741
Re: Application - slothlife
2. Collision script instructions Would require of you to look into our scripting system and maybe touch bullet a bit. Not exactly sure how much work that would be on the bullet side, but overall probably the smallest of the 3 tasks. I'm already on it (my bad, forgot to update the tracker) Also, may...