Search found 5394 matches
- 12 Oct 2018, 11:10
- Forum: Support
- Topic: From Reddit: Recover Mod List via Saved Game
- Replies: 8
- Views: 4774
Re: From Reddit: Recover Mod List via Saved Game
OpenMW package IMO. These tools are more relevant for playing and managing content than for making content.
- 09 Oct 2018, 13:55
- Forum: TES3MP
- Topic: Interview with David and demo of upcoming features
- Replies: 2
- Views: 3568
Re: Interview with David and demo of upcoming features
Pillow bridge! lol
- 09 Oct 2018, 13:51
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36853
Re: Weapon sheathing
Okay, that sounds reasonable.
- 09 Oct 2018, 12:21
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36853
Re: Weapon sheathing
Nope. We can not change the data structures.
- 09 Oct 2018, 09:34
- Forum: Editor Development
- Topic: Object editing widgets
- Replies: 21
- Views: 26118
Re: Object editing widgets
I see your point. Though with limited man power (editor work is just not very popular) it is important that we don't lose focus.
- 09 Oct 2018, 09:31
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 108679
Re: Terrain Editing
Understandable. It seems that akortunov might be willing to take over this task at some point, so we aren't stuck here. Thanks for all the time and effort you have put in this feature.
- 09 Oct 2018, 09:28
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36853
Re: Weapon sheathing
Held Items are a new object type. The engine distinguishes between them like between any other object types (e.g. Misc and Activator). If we're not changing anything about current assets, could the logic to distinguish between the two be implemented now? There is no logic. This can not be determined...
- 08 Oct 2018, 08:28
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36853
Re: Weapon sheathing
Agreed. We should try to avoid these kind of hacks.
- 08 Oct 2018, 08:21
- Forum: Editor Development
- Topic: Object editing widgets
- Replies: 21
- Views: 26118
Re: Object editing widgets
You make some good points about QoL improvements. However we are still in a somewhat early stage of development. Many things are still missing. OpenMW-CS has huge holes in its functionality (the grid issues you mentioned are only a small part of it). Therefore QoL improvements are not the things we ...
- 08 Oct 2018, 08:16
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36853
Re: Weapon sheathing
1. There is still no full understanding about how it should work for throwing weapons. Then exclude them for now? for example, many NPCs in the Animated Morrowind have their tools implemented as shields or weapons Crap. I didn't think of that. Which is dumb, because I did the same thing on Redempti...