Search found 780 matches
- 06 Sep 2013, 22:23
- Forum: Organisation and Planning
- Topic: OpenMW 0.26.0
- Replies: 140
- Views: 75359
Re: OpenMW 0.26.0
Looks great, openmw is really looking alive now.
- 24 Aug 2013, 22:10
- Forum: General Development
- Topic: Bullet loading time
- Replies: 8
- Views: 5750
Re: Bullet loading time
Just to quote what was going on: Scrawl, I am not sure we can use btScaledBvhTriangleMeshShape. I didn't test long enough to notice a problem until now. When viewing shapes in tcg, it looks identical to using the previous way. When we turn on collision (tcl) though there are bad problems - including...
- 17 Jun 2013, 00:40
- Forum: Feature Requests and Suggestions
- Topic: First-person camera independent of body
- Replies: 20
- Views: 15137
Re: First-person camera independent of body
in DayZ you can turn your head in various directions by using the numpad keys, independent of your running direction. in addition to that, you can hold a key (i think it was alt) to freely move your head with your mouse. iirc Shenmue allowed you to move your character with the dpad and use the anal...
- 15 Jun 2013, 20:30
- Forum: Feature Requests and Suggestions
- Topic: First-person camera independent of body
- Replies: 20
- Views: 15137
Re: First-person camera independent of body
You can do something like this in the game Shenmue (for the dreamcast). What other games do something like this?
- 31 May 2013, 22:51
- Forum: Feature Requests and Suggestions
- Topic: Animation Modding Approach
- Replies: 3
- Views: 3979
Re: Animation Modding Approach
This sounds like a cool idea
- 25 May 2013, 00:02
- Forum: Organisation and Planning
- Topic: Testing before 1.0.0
- Replies: 43
- Views: 21791
Re: OpenMW 0.25.0
The original MW engine had bugs. I am not saying 1.0 has to be free of bugs. I am just saying it should be around the same caliber of the original engine.
- 24 May 2013, 23:06
- Forum: Organisation and Planning
- Topic: Testing before 1.0.0
- Replies: 43
- Views: 21791
Re: OpenMW 0.25.0
imho 1.0 should be as good as the original engine. It should look polished, perform well, and appear to most people as bug free. With this in mind, it may take a few more releases after the feature complete release to get to 1.0. I think it would be worth it though. EDIT: Personally, I don't know if...
- 14 May 2013, 22:04
- Forum: Support
- Topic: OpenMW refuses to run off my graphics card
- Replies: 21
- Views: 12172
Re: OpenMW refuses to run off my graphics card
Direct3d generally gives me better framerate as well.
- 14 May 2013, 20:53
- Forum: General Development
- Topic: Animation layering
- Replies: 15
- Views: 10183
Re: Animation layering
Not sure what is wrong then. The algorithm looks very different than what I originally committed. Might want to add a remove in showWeapons() before the addOrReplace() removePartGroup(slotlist .mSlot); could be placed in the forceupdate loop (you would have to get rid of the break statement though)....
- 13 May 2013, 23:07
- Forum: Support
- Topic: OpenMW refuses to run off my graphics card
- Replies: 21
- Views: 12172
Re: OpenMW refuses to run off my graphics card
This may be a known problem (wrong card selected for direct3d). Does anyone know? I was looking at .19