Search found 10 matches

by Nandorianen
10 Aug 2012, 12:48
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38573

Re: Acrobatics Task

As I already said many times, this formula needs a complete rework with all GMSTs taken into account, specifically ones for fatigue mult. But it's not the trickiest one, since it's pretty much static. I'm talking mostly about formulae involving random chance that aren't easily tested. Like haggling ...
by Nandorianen
10 Aug 2012, 12:27
Forum: General Development
Topic: Mercantile
Replies: 5
Views: 6799

Re: Mercantile

Damn. I was sure I didn't enable MCP's mercantile fix before testing. Turned out it was enabled. So double mutipliers above (0.5% for skill and disposition, 0.05% for luck and 0.1% for personality).
It also affects other prices, by the way. Such as buying spells, training, traveling, etc.
by Nandorianen
10 Aug 2012, 12:09
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82228

Re: Morrowind Equations

You mean, someone needs to <post on the wiki> everything that needs to be done, or someone needs to post everything that <needs to be done on the wiki>?
by Nandorianen
10 Aug 2012, 12:01
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38573

Re: Acrobatics Task

Sadly, some things won't take "slightly longer", they'll be pretty much impossible to find out and you'll only have a very sketchy estimate of some formulae. As for the legal thing. Well, you guys still have presumption of innocence in your countries, right? There is no way to prove that y...
by Nandorianen
09 Aug 2012, 13:19
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82228

Re: Morrowind Equations

There are also some less obvious formulae to find. They are discussed on UESP's talk pages ( here and here ). First, there is a damage formula. It is simple, but in vanilla Morrowind it is hardcoded, ignoring GMSTs, specifically created to tune it. MCP fixes this, including them in the formula. Ther...
by Nandorianen
09 Aug 2012, 12:55
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82228

Re: Morrowind Equations

Tested armorer. Formula on the wiki is incorrect. Looks like it was tested with apprentice's hammer (quality 0.8). Chance to repair: (Skill + STR*0.1 + LUC*0.1) * Quality * Fatigue Mult. Let's call the resulting number X. Judging by other formulae, I'd say that STR*0.1 is a typo. It should be STR*0....
by Nandorianen
09 Aug 2012, 11:36
Forum: General Development
Topic: Mercantile
Replies: 5
Views: 6799

Re: Mercantile

Bribes checking mercantile, but training speechcraft, is a bug. Second "bug" is actually a feature, poor attempt at balancing trade. Game does not allow your basic sell price to go higher than basic buy price, for obvious reason. So, if you have so much mercantile advantage over trader tha...
by Nandorianen
08 Aug 2012, 13:29
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38573

Re: Acrobatics Task

Tested some theories. Pretty loosely, though. Still. Fatigue mult affects jumping power. Again, set fFatigueBase to 1 and fFatigueMult to 0 to exclude it from tests. Race height and weight do not affect jumping power. FJumpAcroBase is some base jumping power. If you set it to 1000, you will jump by ...
by Nandorianen
08 Aug 2012, 13:04
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82228

Re: Morrowind Equations

fJumpAcrobaticsBase fJumpAcroMultiplier ???? Basic Jump Height = (fJumpAcrobaticsBase + Acrobatics Skill * fJumpAcroMultiplier). Disregard that, multiplier is something more complex. Well, we know this isnt right since we have worked out a formula already. Unless of course we completely missed some...
by Nandorianen
07 Aug 2012, 10:32
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 82228

Re: Morrowind Equations

I'm thinking you guys started from the wrong direction. GMSTs regulate most of the game's formulae, so it is logical to start with them, not with testing. Bethesda was pretty lazy with most of the formulae based on chance (skill + stat*0.2 + luck*0.1 vs the same for NPC or minus the cost), so it's p...