Search found 40 matches

by Epsilon
10 Aug 2012, 00:33
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

without viewing .exe directly. I don't know why we aren't using that straight way. Theoretically: 1) If I was not agreed the EULA (if I was not install the software or run it) or any other document, that forbid me to disassemble 2) If I didn't get any money from disassemble 3) If I will not use the...
by Epsilon
08 Aug 2012, 00:00
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

Acrobatics: According to the manual and the UESP , Acrobatics <...> and how steep the slopes can be for you to climb. By modification of player's acrobatics and a bridge's angle and trying to pass the bridge I've reached a conclusion that you can only climb a slope if its angle is less than 46 degr...
by Epsilon
31 Jul 2012, 10:42
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

Indeed. I'll probably make a test area for that as well. I've got the baseline for the falling damage test done - I just need to figure out how to change the GMSTs to cover the maximum range with minimum testing and get the "series" out there. On the bright side of things, falling damage i...
by Epsilon
31 Jul 2012, 03:16
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

I already put the if less than formula and such into the program, thats how I compared my equation values to the originals. As for the errors, I think it is much better to get closer to the original values than to try and fit things where the multiplier is increased by a large amount. I cant think ...
by Epsilon
30 Jul 2012, 08:14
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

I have improved upon those equations. After some tinkering, I get this: If skill < 50(definitely less than, not equal to) Velocity = 212.5 + 0.616*AcrobaticsBase + (0.06*Skill)^AcrobaticsMult if skill 50+ Velocity = 212.5 + 0.616*AcrobaticsBase + 3.095^AcrobaticsMulti + AcrobaticsMulti*(1.88*s - 97...
by Epsilon
27 Jul 2012, 07:06
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

Lazaroth wrote:Do you mean if ( Skill >= 50 ) ?
Ahh, yes. I'll make sure to fix that. <_<

I guess I tried to get too fancy. The original was basically "if (Skill < 50)" and then "else"
by Epsilon
27 Jul 2012, 06:47
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Proper equation time!

Okay, so here it is: The Acrobatics Equation: if ( Skill < 50 ) Velocity = 210.43 + AcrobaticsBase/1.6 + (Skill/16.22) ^ AcrobaticsMult else Velocity = 210.43 + AcrobaticsBase/1.6 + (50.2/16.22) ^ AcrobaticsMult + 1.88 * Skill * AcrobaticsMult - 97.38*AcrobaticsMult I know there should be a way to f...
by Epsilon
23 Jul 2012, 19:00
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

Hi Just been looking at the recent formulas posted, they look a bit complicated. Do you think morrowind would have such complicated formula's? Don't want to detract the good work lots of good effort so far! They just look complicated because they've got a bunch of long numbers in 'em. ^_^ If we sim...
by Epsilon
23 Jul 2012, 06:32
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

Wow, I was hoping you might post that. That is a long list of data. I will mess with it later. You are trying to use the value found at 50 as the basis for values after 50 right?(using a different equation of course) Actually, it's using the exact value and the exact equation. I've spent a bit of t...
by Epsilon
22 Jul 2012, 23:27
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38580

Re: Acrobatics Task

BrotherBrick, what program are you using for your computation? Blame Sadler for showing me this and me for showing it to BrotherBrick. He's using Formulize, available at http://formulize.nutonian.com/ Really neat program. If you want the data set I'm using, I'm currently chewing on 1-100 with a new...