Search found 6 matches
- 08 Sep 2012, 10:44
- Forum: Join the team
- Topic: New Developer Application
- Replies: 4
- Views: 3446
Re: New Developer Application
It's not looking like I'll be back to work on this any time soon, I imagine you've probably been thinking as much but I just thought I'd confirm. Sorry, I was having fun working on it, I wish I could make the time : / but you should probably feel free to reassign the issue I was working on, I don't ...
- 10 Jul 2012, 07:30
- Forum: Join the team
- Topic: New Developer Application
- Replies: 4
- Views: 3446
Re: New Developer Application
Cool, thanks! I'm working on the member variable scope one, I'm not totally sure whereinall I should be making changes though, is it just everything within the apps directory? Or should I include the libs and components?
- 09 Jul 2012, 09:39
- Forum: Join the team
- Topic: New Developer Application
- Replies: 4
- Views: 3446
New Developer Application
Hello. I can't really think how to describe my knowledge of C++, I know pointers, I'm not great with them, and I've never played around with processes or threads. I've had fun doing (limited) work with shaders in OpenGL (mostly through the Blender Game Engine, cause it has a low threshold to get to ...
- 07 Jul 2012, 11:30
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 81777
Re: Morrowind Equations
If you're right about the movement formulas, then they should stack up to my in-game measurements. I've taken the liberty of running many timed trials on a present course of 50 statics approximately 256 game units across each (to cut down on error). Basically, I would run this course and time mysel...
- 07 Jul 2012, 10:48
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 81777
Re: Morrowind Equations
Edit: Wow, so height has nothing to do with speed. This is against everything I've been taught about speed in MW over the years. The higher the race's weight is, the higher their speed. That's really weird. +1 to that. I'm holding out hopes that height will still come in to the effect of sandstorms...
- 07 Jul 2012, 08:38
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 81777
Re: Morrowind Equations
I think I've figured out the movement formula velocity = (race's weight * 100) + speed velocity -= ((carry / lift) * (0.3 * velocity )) if running: velocity *= 1.75 + athletics/100 Race's weight ranges from 0.5 to 2.0, it's set in the Construction Set per-gender, Speed is your attribute, Carry is th...