Hi Zini. I want to do something. What do you recomend at this moment?
Thanks
Search found 41 matches
- 28 Feb 2013, 20:25
- Forum: Organisation and Planning
- Topic: OpenMW 0.22.0
- Replies: 248
- Views: 104832
- 12 Jan 2013, 21:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.21.0
- Replies: 149
- Views: 60544
Re: OpenMW 0.21.0
Hi, I'm out for some time. Sorry guys....
Is there some work for me? I need help to find a task. What do you suggest?
Thanks
Is there some work for me? I need help to find a task. What do you suggest?
Thanks
- 15 Sep 2012, 02:50
- Forum: General Development
- Topic: Training Window
- Replies: 18
- Views: 8982
Re: Training Window
Hi, I'm almost finishing. I didn't have much time to work on openmw last two weeks, so I still need to complete the last details. I'll finish this weekend. I have some question. In the vanilla Morrowind, when you do some training the screen goes black for some moments (less than a second), and the t...
- 06 Sep 2012, 00:21
- Forum: General Development
- Topic: Spell Buying Window
- Replies: 13
- Views: 5775
Re: Spell Buying Window
You need to look inside the esm files to find the strings.
Here I'm using the Construction Set to look for the strings and names, but you can use the Esmtool that is created when you compile openmw.
Look my topic about the training window
Here I'm using the Construction Set to look for the strings and names, but you can use the Esmtool that is created when you compile openmw.
Look my topic about the training window
- 05 Sep 2012, 22:25
- Forum: General Development
- Topic: Spell Buying Window
- Replies: 13
- Views: 5775
Re: Spell Buying Window
You'll need to add the Spell Buying option in the dialog window. I had to do this to create the training window, so you will need to do the same to add the Spell Buying option, because I'm still finishing the training window and my code isn't in the Zini's Master yet. So you will need to change the ...
- 04 Sep 2012, 15:45
- Forum: General Development
- Topic: Move sounds into Action - Task 339
- Replies: 50
- Views: 20240
Re: Move sounds into Action - Task 339
Only on picking up items? The other sounds are playing ok?
I can help looking for the error tonight.
I can help looking for the error tonight.
- 04 Sep 2012, 04:14
- Forum: General Development
- Topic: Training Window
- Replies: 18
- Views: 8982
Re: Training Window
Hi, to resolve the invisible problem I had to use the setCanvasSize method: mSkillView->setCanvasSize(mSkillView->getWidth(),mSkillView->getHeight()); I really need this? The CanvasSize isn't adjusted when the widget is created, using the layout information? Is there some way to always show the righ...
- 03 Sep 2012, 21:54
- Forum: General Development
- Topic: Training Window
- Replies: 18
- Views: 8982
Re: Training Window
I think the canvas size is correct. I'll check again.
I need a Scrollview because the Morrowind's training window has a scroll bar at the right. So, to look identical to Morrowind I need this Scrollview, right? Or is there another way?
Thank you
I need a Scrollview because the Morrowind's training window has a scroll bar at the right. So, to look identical to Morrowind I need this Scrollview, right? Or is there another way?
Thank you
- 03 Sep 2012, 18:02
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82654
Re: Reversing Morrowind's formulas
Thank you for the training costs
- 03 Sep 2012, 18:00
- Forum: General Development
- Topic: Training Window
- Replies: 18
- Views: 8982
Re: Training Window
Almost there......
I'm only facing some problems with the ScrollView. I don't know why but the ScrollView is invisible here. I can only see the MW_Box. I'm doing exactly the same as other windows (Well, probably not ).
I'll work again tonight on this issue.
I'm only facing some problems with the ScrollView. I don't know why but the ScrollView is invisible here. I can only see the MW_Box. I'm doing exactly the same as other windows (Well, probably not ).
I'll work again tonight on this issue.