Very nice job as usualWeirdSexy wrote:http://youtu.be/6ea8NPedKsk
Search found 44 matches
- 19 Nov 2013, 20:00
- Forum: Organisation and Planning
- Topic: OpenMW 0.27.0
- Replies: 165
- Views: 82926
Re: OpenMW 0.27.0
- 10 Dec 2012, 13:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.20.0
- Replies: 177
- Views: 90862
Re: OpenMW 0.20.0
Mac OS X, early 2009 iMac (Nvidia 9400, Core2Duo 2.66 GHz): - when I talk to someone it shows a disposition of 0 by default Not for every body and depends which cast race you have. - I tried typing ulock into the console and then clicking a locked door but it wouldn't copy the name of the door into...
- 10 Dec 2012, 00:39
- Forum: Organisation and Planning
- Topic: OpenMW 0.20.0
- Replies: 177
- Views: 90862
Re: OpenMW 0.20.0
Alright, waiting on new Linux and Windows RCs, as well as testing for everything. Do we have anyone who can test the OS X package? Tested most features of the recent build on osx Lion so Launcher obviously crashes for me as we know, but running openmw only I could use bribe, persuasion, and advance...
- 10 Nov 2012, 13:05
- Forum: General Development
- Topic: NPC dialogues
- Replies: 43
- Views: 14434
Re: NPC dialogues
According to MSfD 02 Rank Requirements also checks the faction reputation. Where the heck do I find the faction reputation requirement for a rank? There is nothing in the ESX data structures. google give me this, but I have no idea from where they collected these numbers. http://elderscrolls.wikia....
Re: Fun stuff
Gamer contest hosted by Mozilla, Creative Commons, and others
http://opensource.com/life/12/9/the-gam ... 0006R97AAE
http://opensource.com/life/12/9/the-gam ... 0006R97AAE
- 25 Sep 2012, 19:31
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82623
Re: Reversing Morrowind's formulas
Animation coupling also allows for knockback and death animations to move actors around with artist-controlled kinematics. The problem I'm facing is that a lot of the extra code for Bloodmon (like werewolf movement) is directly pasted into the animation code and special cased elsewhere instead of b...
- 24 Sep 2012, 12:50
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64653
Re: OpenMW 0.18.0
trikorder : I've updated my Qt installation after migrating to 10.8 and looks like my Qt built against 10.8 sdk, so it can do things like that on earlier OSes. I'll try to make clean build from source with deployment target = 10.6, but I'm not sure I'll do this in time before release. Anyway, I thi...
- 24 Sep 2012, 09:58
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64653
Re: OpenMW 0.18.0
It works! ok, looks like OIS from Ogre dependencies not that reliable =\ Thanks for assistance. sorry for the late reply coc problem is solved for me to in rc5 (did not tested rc4) however launcher crashing on start with buss error: 10 on console and here is the mac log it seems to me some QT probl...
- 20 Sep 2012, 09:01
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64653
Re: OpenMW 0.18.0
thanks this works, , after that I was able to go out from the ship and did not crashedleobloom wrote:to enable player controls the command is "enableplayercontrols"
only when coc.
- 19 Sep 2012, 19:52
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64653
Re: OpenMW 0.18.0
This crashing as well with Bus Error: 10 on coc to exteriorcorristo wrote:rc3 for OS X: https://dl.dropbox.com/u/28481/openmw/O ... .0-rc3.dmg