OpenMW 0.19.0 Released! 2012-11-10 - raevol

The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.

Check out our release video by WeirdSexy:

Known Issues:

Changelog:

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OpenMW 0.18.0 Released! 2012-10-01 - sir_herrbatka

The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.

WeirdSexy stars again, in our 0.18.0 release video:

Known Issues:

Changelog:

the week in review 2012-09-17 - sir_herrbatka

Welcome once again fellow readers!

scrawl went into overdrive this week. He forked several branches to implement new features in each. Now we have: “paperdoll” next to the inventory menu which shows all the armor and clothing on your character, a preview of the face in the race menu, hiding of markers (like the north marker), loading screens with progress bars and splash pictures, disabled collision for objects with NCO flag (like spider webs) and now level up. scrawl always working on something, even if I don’t mention him here in the weekly post. However, the impact of this particular programmer is huge.

jhooks1 continues to work on physics. He is facing a quite large task and I hope he isn’t getting bored and that the physics implementation is both challenging and rewarding. He got actors physics working, with scale functionality, but rotate isn’t finished just yet. There is still much to be done.

Aurix, a new developer that joined us some time ago, implemented a spell buying window and is now looking into the wait and rest window.

Zini implemented eating, with the appropriate sound playing.

We still don’t have the training window code on github, but Dgdiniz guarantees us he is still working on it. Another issue for the training window is that we are missing the fade to black effect that happens during training. This is not a trivial issue and may take some time to implement.

OpenMW 0.18.0 will introduce a nice set of new features, with plenty of gameplay and gui functionality.

Finally, WeirdSexy made a video for those who don’t want to read a FAQ. The majority of the internet discovers OpenMW by youtube. Also a link to a video is better then a link to the even most impressive website that requires actually READING the text (it’s so XIX century, I know…). Anyway: OpenMW FAQ #1 enjoy!

OpenMW 0.17.0 Released! 2012-08-27 - raevol

The OpenMW team is proud to announce the release of version 0.17.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a new player control system, potion usage, a Main Menu, and a multitude of fixes and improvements.

Check out our release video by WeirdSexy:

Known Issues:

Changelog:

The week in review 2012-08-26 - sir_herrbatka

The 0.17.0 release is set for next week, as we’re just waiting on just a few builds. Our superstar WeirdSexy gifted us with another excellent demonstration video. We’d be lost without that smooth voice… but our project is an international effort with K1ll‘s a juicy German accent, ap0 has both French lover and English down, while there is the true Norwegian Black Metal growl of Rebel-Rider

Eli2 is making good progress on the editor. At some point the code will be mature enough for others to join the effort. Let me reiterate: we need the editor in order to add desirable post-1.0.0 features.

As for the Example Suite, greendogo had contacted many talented Morrowind modders asking to use their works. Westly has given us permission to use his custom races, vurt’s allowing us to use his nice trees, and in general we’re gathering a very nice set of art assets. If you are a Morrowind modder that has work that you are willing to let us use, please let us know on our forum. These assets may be very useful for future Total Conversion projects that don’t want to have anything in common with Morrowind (including actually owning the game). The Example Suite’s story thus far is deserving of a … B or perhaps even C grade.

Lgro is setting up a jenkins server. It will allow us to have automatic nightly builds of OpenMW, and allow you to test the newest features without compiling on your own.

I would love to write about the future plans but this has to wait until new version is released. That’s any moment so be patient like me!