After an extensive phase of testing and five release candidates later, 0.16.0 is out. WeirdSexy made a video can be viewed in the previous post. It’s interesting that many users discover our project via YouTube, probably more than through Google. I shouldn’t be surprised since this is the Web 2.0 era after all.
Other people are pushing OpenMW forward in other ways. In terms of features, I need to mention Myckel. The situation makes me a little ashamed because Myckel is not a programmer, but he is reverse engineering the formulas related to alchemy. It’s an important project, so important that zini says its the only thing holding back progress with this implementing alchemy. But it’s not just alchemy, there are many formulas that are still not worked out. There is nothing stopping ME from doing this task besides laziness. The situation is even worse — because most of the formulas on our wiki were put there by a single person. Something is not right.
Zini can’t progress with the alchemy task yet, so he started another round of refactoring. This time it’s the MW-subsystem. All information important for developers can be found in this topic: viewtopic.php?f=6&t=863
There is bad news because animating with OGRE3D is stuck in place again. Hopefully not for long this time.
pvdk is on-line and so the launcher is seeing modifications again. Configuration options are available as well a better graphics menu for it thanks to serpentine. Maybe less important but still nice.
scrawl is focused on few bug fixes right now. He already fixed infamous black textures bug on DirectX and now he is creating new changes in the graphics.
Eli2 who previously worked (toying?) on head tracking experiment now is working (toying?) on the editor. I would L O V E to see awesome stuff right there so go for it Eli2!