Look, you can read news in four languages! It would be great if we could get volunteers to write Spanish, Mandarin, and Hindi versions. If you would like to make news posts in your native language, then please send Lgromanowski a private message on the forums and he’ll help you get started. You may either do a direct translation from the English news OR you may write a more detailed one yourself. sir_herrbatka prefers people write their own versions because:
Thank you all! I’m proud of you.
a quote from our main writer, sir_herrbatka, about the additional news languages.
Let’s turn now to development news.
Coding for OpenMW is easier than ever as submodules have been merged into the mainbranch repository. Werdanith presented the idea to Zini and he happily agreed but corristo is the person who did all the job. The submodules were a remnant of a bygone, they were not useful, and complicated maintaining code. Here is a quote from Chris about the change,
“… that’s actually what drew me back to start hacking on OpenMW again. Modifying and maintaining those submodules was rather bothersome.”
There you have it; all you c++ programmers have one less excuse for joining the OpenMW team.
This brings me to my topic, welcome back Chris (KittyCat on irc)! Chris was previously a developer with openmw and is returning in grand fashion by undertaking a large redesign of the openmw sound system. The current design is a mess with the mwsound subsystem, openengine, mangle, and the output and input backends all used in various capacities to render sound. The redesigned sound system will have the soundmanager handle all sound rendering instead.
scrawl made another commit on github to the skybox and is now working on adding the minimap. At this stage there is no arrow functionality. Terrain is also missing because terrain rendering is in a separate branch. Here’s a screenshoot.
zini has finished with the inventory backend and distinguishing armor types (which determines the correct sound effect after pickup). There is still no auto-equipping for npc’s, which means no clothed npc’s. Hopefully this will be done shortly.
werdanith completed the task for rendering sounds when picking up items and also solved the sound regression from openmw 0.12.0.
Corristo continued working on path grid rendering, a feature needed for debugging AI in pathfinding.
jhooks1 is still on the monumental physics redesign. He recently got movement to work in noclip mode and will soon start working with collisions. God speed jhooks1!
gus is getting close to finishing his work on dialogues, but filters still need to implemented.
There has been a lot of linux love this weekas artorius created 32 and 64 bit rpms for Fedora. Detailed instructions on getting things setup can be found here; viewtopic.php?f=8&t=599
Also on the linux front, K1ll and brotherbrick finished making the ubuntu ppa. You can now install openmw on Ubuntu using Automagic and also, hopefully, update it.
With the help of K1ll we now have a few PPAs that people can use.
I’m proud to say that our ‘official’ Ubuntu packages can be found here:
^– includes 32 and 64bit packages from Lucid to Precise that is statically compiled and does not need users to worry about libbullet nor libogre.
For those wishing to use static (*.a) libraries:
For those wishing to use dynamic (*.so) libraries instead:
The 0.12.0 is near. Actually only package testing has left, well unless something goes wrong again. Lgro had a lot of struggle with libboost ─ it worked in different ways depending on version. Finally solution has been found and to this point It seems that morrowind path finding finally works as it should.
Scrawl started to work on skybox and weather implementations and soon after got very good results. So good that actually Zini started to think about moving skybox to openmw 0.13.0, even if weather still will be unfinished just because sky looks awesome on its own and most certainly It will be ready on time. I must say that I’m very happy since We finally can get rid of cealum that didn’t do what morrowind sky needs to have and is a fps-killer.
Sadly no chance for terrain rendering in 0.13.0. Water+Terrain+Sky would be so awesome, but It won’t happen before 0.14.0.
Jhooks1 is digging in few places and sometimes findings are ugly. Remember Project Aedra physics? Ultimately it seems that the problem cannot be solved by simply tuning few values. It looks like we are about to see a lot of recoding in our physics implementation.
OTOH jhooks1 was also messing with animations, and maybe finally the performance stopper was found. Needs testing. Meanwhile you can see this video…
Also it’s worth to mention that another crashing bug was solved. Heart in the Akulakhan’s Chamber is different then all other creatures and that proved to be a little nasty. But it’s fixed now. Bravo Jhooks1!
Dudes on IRC channel (our IRC channel is on freenode) say that it’s not advertised enough. Well, ok. So here is just a short compilation of memorable quotes from the channel:
|werdanith| interesting, sitting on the couch, watching on TV journalists arguing about exactly how !@$!$# we are
|pvdk| gus: never got into that, I did install gentoo though
|pvdk| back in the days, 14 years old, me and a friend, printed the whole install guide
|Sir_Herrbatka| Did anybody thought about using their skybox code?
|Sir_Herrbatka| It seems to work the same way as morrowind one
|pvdk| Sir_Herrbatka: well i thought about it right now
|pvdk| i thought: lets steal it!
|pvdk| steal their skies!
|Sir_Herrbatka| and? 😉
|Sir_Herrbatka| they have a pretty water too
|pvdk| nice! let’s steal that too
|raevol| some of my favorite things come from finland though: linux, korpiklaani, vodka…
|werdanith| vodka is finnish?
|raevol| probably not originally
|raevol| but they make good vodka
|Yacoby| it is trivial for the loss of productivy it brings
|pvdk| yeah need another vid card for it though
|pvdk| haha how so?
|Yacoby| I can “work” and watch a film 😛
|swick_| i got skyrim run in wine 🙂
|swick_| running on lowest settings and in a 800*500 resolution
|swick_| did not event know the resolution exists :/
|werdanith| scrawl: gus might know
|gus_| scrawl: 42
|Yacoby| I know a guy who ran arch testing on his server
|pvdk| Yacoby: wow…
|Yacoby| for the lols.
|Yacoby| it was sometimes up for entire days
|Pjstaab| why freenode?
|Pjstaab| all the cool people are on chatspike
|pvdk| wow hi Pjstaab
|pvdk| chatspike didn’t want us
|pvdk| they said we werent cool enough
|Sir_Herrbatka| NPC Activation only works on each npc’s lower body.
|Sir_Herrbatka| openmw is perverted by design?
|pvdk| Sir_Herrbatka: hehehe good pickup line to use on a pretty girl
|pvdk| Sir_Herrbatka: “Let me activate your lower body girl”
|pvdk| or something like that
|Sir_Herrbatka| try and share report about resoult
|pvdk| maybe i will 🙂
|pvdk| “openmw got me laid!”
|Sir_Herrbatka| I would put this on blog
|Sir_Herrbatka| would be very good PR
Christmas! And under Christmas tree…
Cook book “Telvanni secrets” for zini. It’s been told that It contains Telvanni bug mask recipe! Zini’s fridge is full of hunted down bugs so it’s time to do something with them.
VIP card of House of Earthly Delights for jhooks. Jhooks was working hard to make animations working. Besides of that openmw still can’t load plugins so lack of better bodies should be a remainder…
Collection “Lessons of Vivec” and “Corpse Preparation” for GUS. GUS is working on journal but some code should be reusable for books as well.
Fortify English Grammar potion for me. Since I freaking hate it.